Otherwise, it might cause a deadlock, if the output_callback runs in another
thread while the guaranteed initial hint callback fires. One will wait for the
SDL device lock, the other the pipewire thread loop lock, each already holding
what the other needs.
This way, the hint callback fires and we ignore it, since the stream isn't
set up yet...which is good, because we're about to create the stream and set
that exact same state on it directly anyhow. Now there's no chance of this
deadlock happening.
Reference Issue #15075.
This reverts commit 91173aba25.
As @icculus mentioned: I'd rather we not get into the business of making fixes by tweaking values in the Preseed files. Were there no preseed file, CMake would correctly record that the vfork function exists, so if we're really hitting the vfork() codepath on DOS, we should stop that in either CMakeLists.txt itself, or in src/process.
The experimental Steam Linux Runtime 3.0 (arm64) container is being
phased out, so games that want native arm64 binaries should upgrade to
Steam Linux Runtime 4.0.
steamrt/tasks#1032
Signed-off-by: Simon McVittie <smcv@collabora.com>
Some sensors will occasionally report two identical timestamps in a row.
This leads to the timestamp wrapping calculation to underflow, subtracting
0x80000000 from the timestamp whenever it happens. By adjusting the wrap
test, we can just directly add zero to the timestamp, fixing the underflow.
Previously something like SDL_GetCurrentDisplayMode() would have this output:
```
RETURN VALUE
*) Returns a pointer to the desktop display mode or NULL on failure; call SDL_GetError() for more information.
```
Now it doesn't have the junk at the start of the text:
```
RETURN VALUE
Returns a pointer to the desktop display mode or NULL on failure; call SDL_GetError() for more information.
```
That also covers removal of the call `SDLActivity.onNativeAccel`,
plus a change of comment under SDL_android.c.
Definitions were previously used while an accelerometer could be listed as a joystick.
This reverts commit 6b4ae68460.
It turns out this deadlock is possible for any joystick event delivery combined with an event watcher that locks joysticks. I'm reverting this change for now, and will be working on a better global solution for this problem.
There's no need to use the "A" version of GetModuleFileName on GDK; it returns
a UTF-8 string directly on this platform, but we can still use the UTF-16 "W"
version and cut down on code duplication.
This code runs once and caches the results, so we can take the one-time string
conversion overhead.
(for SDL_PROP_APP_METADATA_NAME_STRING if unset. If SDL_GetExeName() returns
NULL, it'll fallback to good ol' "SDL Application", as usual.)
Fixes#15692.
core/unix had a more-limited copy of filesystem/unix's implementation, called
SDL_GetExeName(). Replace that with a real implementation in filesystem, and
allow each platform to implement it as appropriate.
Implemented for Unix and Windows; most implementations are currently FIXME
stubs at the moment.
Reference Issue #15692.
If a mode with a closer refresh was found, but it had the same color depth as the current best match, it was being dropped. Only ignore the new mode if the color depth is below the current best match.