metal: fixed reading textures with format SDL_PIXELFORMAT_RGBA128_FLOAT

This commit is contained in:
Sam Lantinga 2026-05-28 11:50:03 -07:00
parent 7103ed4167
commit 113e97e193

View file

@ -2044,6 +2044,9 @@ static SDL_Surface *METAL_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rec
case MTLPixelFormatRGBA16Float:
format = SDL_PIXELFORMAT_RGBA64_FLOAT;
break;
case MTLPixelFormatRGBA32Float:
format = SDL_PIXELFORMAT_RGBA128_FLOAT;
break;
case MTLPixelFormatB5G6R5Unorm:
format = SDL_PIXELFORMAT_RGB565;
break;