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metal: fixed reading textures with format SDL_PIXELFORMAT_RGBA128_FLOAT
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1 changed files with 3 additions and 0 deletions
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@ -2044,6 +2044,9 @@ static SDL_Surface *METAL_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rec
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case MTLPixelFormatRGBA16Float:
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format = SDL_PIXELFORMAT_RGBA64_FLOAT;
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break;
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case MTLPixelFormatRGBA32Float:
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format = SDL_PIXELFORMAT_RGBA128_FLOAT;
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break;
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case MTLPixelFormatB5G6R5Unorm:
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format = SDL_PIXELFORMAT_RGB565;
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break;
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