Simple DirectMedia Layer https://libsdl.org
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Frank Praznik cd0b796a6e video: Only ignore modes with a lower color depth in SDL_GetClosestFullscreenDisplayMode()
If a mode with a closer refresh was found, but it had the same color depth as the current best match, it was being dropped. Only ignore the new mode if the color depth is below the current best match.
2026-05-26 18:27:25 -04:00
.github Fix Cygwin building and add CI (#15566) 2026-05-15 08:48:24 -07:00
android-project Process repeated joystick key events on Android 2026-05-21 06:53:17 -07:00
build-scripts ci+release: build with gameinput support 2026-05-15 03:00:10 +02:00
cmake opengles: Readd an OpenGL ES 1 renderer to SDL3! (#15185) 2026-05-25 20:41:13 -04:00
docs Sync SDL3 wiki -> header 2026-05-25 18:05:17 +00:00
examples examples/demo/04-bytepusher: go back to showing help text on load failures. 2026-05-23 23:56:48 -04:00
include Sync SDL3 wiki -> header 2026-05-26 14:59:13 +00:00
src video: Only ignore modes with a lower color depth in SDL_GetClosestFullscreenDisplayMode() 2026-05-26 18:27:25 -04:00
test testgpurender_msdf: allow changing the text being rendered 2026-05-25 20:21:32 -07:00
VisualC examples: Add blending example (#15657) 2026-05-19 21:05:23 -07:00
VisualC-GDK gdk: Update Suspend/Resume best practices. 2026-03-07 11:19:09 -05:00
wayland-protocols revert parts of CodeSpell commit d870911202 from 3rd party sources 2026-05-13 18:00:02 +03:00
Xcode Added curved window mode on visionOS 26 (#15298) 2026-05-12 16:48:06 -07:00
.clang-format Add CHECK_PARAM as a conditional macro in clang-format 2026-04-03 11:47:41 -04:00
.clang-tidy
.editorconfig .editorconfig: Remove excess apostrophe at *.cocci 2024-06-16 09:18:17 -07:00
.gitignore Updated .gitignore for png test data 2025-10-10 08:59:27 -07:00
.wikiheaders-options wikiheaders: Generate a current list of supported environment variables. 2025-09-02 15:49:52 -04:00
AGENTS.md AGENTS.md: Change "may not" to "must not". 2026-04-15 17:26:54 -04:00
Android.mk Add SVE2 SIMD Alpha-Blending Blitter (#15504) 2026-05-13 23:37:46 -07:00
BUGS.txt Added a Discord link to BUGS.txt 2025-01-13 16:42:50 -08:00
CLAUDE.md CLAUDE.md: Just copy the text from AGENTS.md in here for now. 2026-04-16 13:51:49 -04:00
CMakeLists.txt SVE2: Improves SVE2 8888 swizzling performance and important fixes (#15662) 2026-05-26 07:57:44 -07:00
CREDITS.md Updated the credits for SDL 3.0 2025-01-13 16:42:50 -08:00
INSTALL.md Add a link to docs/INTRO-mingw.md 2025-03-06 16:25:17 -08:00
LICENSE.txt Updated copyright for 2026 2026-01-01 09:40:08 -08:00
README.md Revert "Update README.md" 2025-11-16 01:15:10 +03:00
WhatsNew.txt Added SDL_HINT_MOUSE_DPI_SCALE_CURSORS 2025-12-09 17:12:08 -08:00

Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators.

You can find the latest release and additional information at: https://www.libsdl.org/

Installation instructions and a quick introduction is available in INSTALL.md

This library is distributed under the terms of the zlib license, available in LICENSE.txt.

Enjoy!

Sam Lantinga (slouken@libsdl.org)