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Simple DirectMedia Layer
https://libsdl.org
Otherwise, it might cause a deadlock, if the output_callback runs in another thread while the guaranteed initial hint callback fires. One will wait for the SDL device lock, the other the pipewire thread loop lock, each already holding what the other needs. This way, the hint callback fires and we ignore it, since the stream isn't set up yet...which is good, because we're about to create the stream and set that exact same state on it directly anyhow. Now there's no chance of this deadlock happening. Reference Issue #15075. |
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Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators.
You can find the latest release and additional information at: https://www.libsdl.org/
Installation instructions and a quick introduction is available in INSTALL.md
This library is distributed under the terms of the zlib license, available in LICENSE.txt.
Enjoy!
Sam Lantinga (slouken@libsdl.org)