| .. |
|
direct3d
|
Don't allow SDL_TEXTURE_ADDRESS_WRAP if it's not supported
|
2025-10-12 10:46:48 -07:00 |
|
direct3d11
|
Add support for GPU RGB565 (B5G6R5_UNORM) textures with DX11 (#14358)
|
2025-10-29 10:39:58 -07:00 |
|
direct3d12
|
Added support for linear and pixel art scaling for palettized textures
|
2025-10-04 15:12:08 -07:00 |
|
gpu
|
The default render texture format is SDL_PIXELFORMAT_ARGB8888
|
2025-11-06 09:46:43 -08:00 |
|
metal
|
Fix compiling Metal renderer with SDL_LEAN_AND_MEAN
|
2025-10-07 16:20:59 -07:00 |
|
ngage
|
Don't allow SDL_TEXTURE_ADDRESS_WRAP if it's not supported
|
2025-10-12 10:46:48 -07:00 |
|
opengl
|
Remove useless call to SetTextureAddressMode()
|
2025-11-06 08:25:00 -08:00 |
|
opengles2
|
The default render texture format is SDL_PIXELFORMAT_ARGB8888
|
2025-11-06 09:46:43 -08:00 |
|
ps2
|
Don't allow SDL_TEXTURE_ADDRESS_WRAP if it's not supported
|
2025-10-12 10:46:48 -07:00 |
|
psp
|
Don't allow SDL_TEXTURE_ADDRESS_WRAP if it's not supported
|
2025-10-12 10:46:48 -07:00 |
|
software
|
Added SDL_RotateSurface()
|
2025-10-22 17:55:02 -07:00 |
|
vitagxm
|
The default render texture format is SDL_PIXELFORMAT_ARGB8888
|
2025-11-06 09:46:43 -08:00 |
|
vulkan
|
Fixed warning: no previous extern declaration for non-static variable
|
2025-10-27 17:52:05 -07:00 |
|
SDL_d3dmath.h
|
Make D3D math functions static inline to reduce likelihood of linking conflicts
|
2025-10-14 16:56:41 -07:00 |
|
SDL_render.c
|
Fixed potential double-free when creating a renderer (thanks @Sackzement!)
|
2025-11-01 11:24:14 -07:00 |
|
SDL_render_debug_font.h
|
Updated copyright for 2025
|
2025-01-01 07:45:52 -08:00 |
|
SDL_render_unsupported.c
|
Updated copyright for 2025
|
2025-01-01 07:45:52 -08:00 |
|
SDL_sysrender.h
|
Each application palette corresponds to one hardware palette
|
2025-09-28 22:10:06 -07:00 |
|
SDL_yuv_sw.c
|
Renamed SDL_SoftStretch() to SDL_StretchSurface()
|
2025-02-03 08:51:32 -08:00 |
|
SDL_yuv_sw_c.h
|
Updated copyright for 2025
|
2025-01-01 07:45:52 -08:00 |