SDL/src/render
Sam Lantinga e24eeefbd1 The default render texture format is SDL_PIXELFORMAT_ARGB8888
We do this for consistency across backends
2025-11-06 09:46:43 -08:00
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direct3d Don't allow SDL_TEXTURE_ADDRESS_WRAP if it's not supported 2025-10-12 10:46:48 -07:00
direct3d11 Add support for GPU RGB565 (B5G6R5_UNORM) textures with DX11 (#14358) 2025-10-29 10:39:58 -07:00
direct3d12 Added support for linear and pixel art scaling for palettized textures 2025-10-04 15:12:08 -07:00
gpu The default render texture format is SDL_PIXELFORMAT_ARGB8888 2025-11-06 09:46:43 -08:00
metal Fix compiling Metal renderer with SDL_LEAN_AND_MEAN 2025-10-07 16:20:59 -07:00
ngage Don't allow SDL_TEXTURE_ADDRESS_WRAP if it's not supported 2025-10-12 10:46:48 -07:00
opengl Remove useless call to SetTextureAddressMode() 2025-11-06 08:25:00 -08:00
opengles2 The default render texture format is SDL_PIXELFORMAT_ARGB8888 2025-11-06 09:46:43 -08:00
ps2 Don't allow SDL_TEXTURE_ADDRESS_WRAP if it's not supported 2025-10-12 10:46:48 -07:00
psp Don't allow SDL_TEXTURE_ADDRESS_WRAP if it's not supported 2025-10-12 10:46:48 -07:00
software Added SDL_RotateSurface() 2025-10-22 17:55:02 -07:00
vitagxm The default render texture format is SDL_PIXELFORMAT_ARGB8888 2025-11-06 09:46:43 -08:00
vulkan Fixed warning: no previous extern declaration for non-static variable 2025-10-27 17:52:05 -07:00
SDL_d3dmath.h Make D3D math functions static inline to reduce likelihood of linking conflicts 2025-10-14 16:56:41 -07:00
SDL_render.c Fixed potential double-free when creating a renderer (thanks @Sackzement!) 2025-11-01 11:24:14 -07:00
SDL_render_debug_font.h Updated copyright for 2025 2025-01-01 07:45:52 -08:00
SDL_render_unsupported.c Updated copyright for 2025 2025-01-01 07:45:52 -08:00
SDL_sysrender.h Each application palette corresponds to one hardware palette 2025-09-28 22:10:06 -07:00
SDL_yuv_sw.c Renamed SDL_SoftStretch() to SDL_StretchSurface() 2025-02-03 08:51:32 -08:00
SDL_yuv_sw_c.h Updated copyright for 2025 2025-01-01 07:45:52 -08:00