SDL/src/render/gpu
Sam Lantinga e24eeefbd1 The default render texture format is SDL_PIXELFORMAT_ARGB8888
We do this for consistency across backends
2025-11-06 09:46:43 -08:00
..
shaders Added support for linear and pixel art scaling for palettized textures 2025-10-04 15:12:08 -07:00
SDL_gpu_util.h Updated copyright for 2025 2025-01-01 07:45:52 -08:00
SDL_pipeline_gpu.c Revert "Fixed Vulkan validation error" 2025-09-29 06:08:27 -07:00
SDL_pipeline_gpu.h Added support for custom shaders with the GPU renderer 2025-03-14 09:26:30 -07:00
SDL_render_gpu.c The default render texture format is SDL_PIXELFORMAT_ARGB8888 2025-11-06 09:46:43 -08:00
SDL_shaders_gpu.c Added an advanced shader for the GPU renderer 2025-10-01 07:17:55 -07:00
SDL_shaders_gpu.h Added an advanced shader for the GPU renderer 2025-10-01 07:17:55 -07:00