SDL/src/render/vitagxm
Sam Lantinga e24eeefbd1 The default render texture format is SDL_PIXELFORMAT_ARGB8888
We do this for consistency across backends
2025-11-06 09:46:43 -08:00
..
shader_src Vita: refactor gxm texture render and add SDL_RenderGeometry support 2021-09-16 09:03:17 -07:00
SDL_render_vita_gxm.c The default render texture format is SDL_PIXELFORMAT_ARGB8888 2025-11-06 09:46:43 -08:00
SDL_render_vita_gxm_memory.c Updated copyright for 2025 2025-01-01 07:45:52 -08:00
SDL_render_vita_gxm_memory.h Updated copyright for 2025 2025-01-01 07:45:52 -08:00
SDL_render_vita_gxm_shaders.h Updated copyright for 2025 2025-01-01 07:45:52 -08:00
SDL_render_vita_gxm_tools.c Make texture scale mode a part of the 2D renderer draw state 2025-03-05 21:35:04 -08:00
SDL_render_vita_gxm_tools.h Make texture scale mode a part of the 2D renderer draw state 2025-03-05 21:35:04 -08:00
SDL_render_vita_gxm_types.h Vita: Fixed absence of clipping when viewport is set 2025-06-20 14:51:16 -07:00