Commit graph

153 commits

Author SHA1 Message Date
Philipp Wiesemann
f7c69a02c8 Added detection of touch devices before first touch events happen on Android.
On Android available touch devices are now added with video initialization (like
the keyboard). This fixes SDL_GetNumTouchDevices() returning 0 before any touch
events happened although there is a touch screen available. The adding of touch
devices after a touch event was received is still active to allow connecting
devices later (if this is possible) and to provide a fallback if the new init
did not work somehow. For the implementation JNI was used and API level 9 is
required. There seems to be nothing in the Android NDK's input header (input.h)
to implement everything on C side without communication with Java side.
2013-10-05 17:08:19 +02:00
Sam Lantinga
49f4ff7ac9 Do a 32-bit compare on RGBA values. Thsi should be inlined in optimized builds. 2013-10-05 12:29:05 -07:00
Ryan C. Gordon
82d7fedc89 Avoid redundant state changes in the GLES2 renderer. 2013-10-05 00:29:57 -04:00
Ryan C. Gordon
ef2530347b Removed "u_colorTable" uniform from the GLES2 renderer. It's not used anywhere. 2013-10-04 11:25:14 -04:00
Gabriel Jacobo
bc47ba2451 Fix EGL/OpenGL ES paths 2013-10-04 08:23:37 -03:00
Sam Lantinga
1661dd506b Report an error if creating a render target fails 2013-10-03 21:41:09 -07:00
Sam Lantinga
5d57f287fc Added optional error checking for OpenGL ES 2.0 in the same style as the OpenGL renderer.
You can enable it like this: SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG);
2013-10-03 20:48:52 -07:00
Sam Lantinga
40a4291a27 Fixed a potential double-free bug if glGenTextures() failed. 2013-10-03 20:42:43 -07:00
Gabriel Jacobo
1884488cdb SDL_TEXTINPUT support for EVDEV 2013-10-03 10:28:10 -03:00
Sam Lantinga
0a811ea4bc Fixed const/non-const warning 2013-10-03 03:31:05 -07:00
Sam Lantinga
858c5a0ea2 Added the platform specific messagebox function to the video function list 2013-07-14 11:28:44 -07:00
Sam Lantinga
99ba5f2386 Fixed bug 2130 - Two members of Windows WindowData not initialized
norfanin

SetupWindowData in SDL_windowswindow.c doesn't initialize two members of SDL_WindowData with NULL. This is an issue because other parts of the SDL code seem to make the assumption that this is the case. WIN_DestroyWindowFramebuffer for example uses data->mdc and data->hbm if they're not NULL.
2013-10-03 00:54:58 -07:00
Ryan C. Gordon
3eefc6e16f SDLK_DELETE should probably be SDLK_BACKSPACE on iOS.
The key on the software keyboard works like backspace, at least. Not sure
 what happens with a bluetooth keyboard here.
2013-10-02 22:18:04 -04:00
Ryan C. Gordon
e3f38e9c18 Get rid of glGetError() calls in GLES2 renderer.
It's not usually useful, and it causes pipeline stalls.
2013-10-02 22:16:11 -04:00
Gabriel Jacobo
70730e188f Uses SDL_UDEV for Linux joystick hotplugging 2013-10-01 08:47:06 -03:00
Sam Lantinga
ab56c04bfe Fixed bug 2121 - GCC throws error on SDL_FORCE_INLINE when compiling with -ansi 2013-09-30 22:35:32 -07:00
Sam Lantinga
80d193d0a0 Fixed bug 2122 - SDL_CreateTexture allows illegal texture sizes
Lloyd Bryant

SDL_CreateTexture() is succeeding (i.e. returning a valid pointer) when the requested horizontal or vertical size of the texture exceeds the maximum allowed by the render.  This results in hard-to-understand errors showing up when later attempting to use that texture (such as with SDL_SetRenderTarget()).
2013-09-30 22:16:14 -07:00
Sam Lantinga
620565add2 Fixed bug 2119 - compiler warnings (-pedantic) SDL_video.h:111:42 2013-09-30 21:57:03 -07:00
Gabriel Jacobo
1a0f7719ad Removes unused property use_egl from internal structure gl_config 2013-09-28 19:23:59 -03:00
Gabriel Jacobo
3f7340ddca Fix: SDL_EVDEV_device_removed does not need UDEV 2013-09-28 19:17:27 -03:00
Sam Lantinga
9b4871e6de Call AddRef() on the device so it doesn't accidentally get released from underneath the caller. 2013-09-28 14:07:17 -07:00
Sam Lantinga
9b88c3808f Make it clear we're just returning a D3D9 device, allowing for new functions to get other D3D versions 2013-09-28 14:07:14 -07:00
Sam Lantinga
0cc16bd96b Added a hint to create the D3D device in thread-safe mode: SDL_HINT_RENDER_DIRECT3D_THREADSAFE 2013-09-28 14:07:08 -07:00
Sam Lantinga
fbded9ca44 Added platform specific call: SDL_RenderGetD3DDevice() 2013-09-28 14:07:05 -07:00
Sam Lantinga
2a9c9c7aef Moved SDL_Direct3D9GetAdapterIndex() to SDL_windowsvideo.c since it doesn't belong in the window code. 2013-09-28 14:06:59 -07:00
Sam Lantinga
9ddd895825 Implemented SDL_UpdateYUVTexture() for Direct3D 2013-09-28 14:06:55 -07:00
Sam Lantinga
8e092032bd Added missing SDL_assert.h 2013-09-28 14:06:51 -07:00
Sam Lantinga
9c25afe369 Added optimized YUV texture upload path with SDL_UpdateYUVTexture() 2013-09-28 14:06:47 -07:00
Sam Lantinga
75e8ed6265 Rolled back my LoadLibrary change. The first failed call causes a dialog to pop up in Windows apps (but not console apps) and that's really bad. I'll have to deal with this in my app. 2013-09-28 14:06:39 -07:00
Sam Lantinga
6d6b754bc3 SDL_LoadObject on Windows now calls LoadLibrary a second time in its EX form whenever the first load fails. This second call uses the "altered" search path for DLL dependencies, which includes searching the directory that the DLL itself lives in. 2013-09-28 14:06:31 -07:00
Sam Lantinga
68d3edce37 Moved D3D_LoadDLL and SDL_Direct3D9GetAdapterIndex to SDL_windowswindow.c at Jorgen's insistence. That file is wrapped in a more appropriate define check so it will work if somebody builds a binary without D3D support.
Added a reference to SDL_Direct3D9GetAdapterIndex to SDL_test_common.c so SDL will fail to compile if the new symbol isn't included properly.

CR: Jorgen
2013-09-28 14:06:20 -07:00
Gabriel Jacobo
358098ad68 Do not use UDEV references in EVDEV if UDEV has not been detected 2013-09-28 15:48:32 -03:00
Sam Lantinga
b01c83ea65 Fixed bug 1820 - building SDL as a static library with static runtime doesn't compile/link with visual studio
norfanin

Adds a condition so only the MSVC 2012 compiler defines the macros for the functions of its version.

Attaching a patch that adds a condition so that the HAVE_X supported by MSVC 2012 only get defined with that compiler. MSVC 2008 and 2010 will then build without any modification to the SDL source code.

Also moved HAVE_M_PI to a separate check. The Microsoft headers require _USE_MATH_DEFINES to be defined before they define the constants.
2013-09-28 10:30:51 -07:00
Gabriel Jacobo
d05292da17 Raspberry Pi support (also unified UDEV and EVDEV support) 2013-09-28 13:28:19 -03:00
Philipp Wiesemann
146ab7f598 Fixed doxygen warning. 2013-09-28 12:55:32 +02:00
Philipp Wiesemann
0c61fd3930 Corrected name of SDL_Color field from unused to a. 2013-09-28 12:48:26 +02:00
Sam Lantinga
d5ad095cd7 Fixed bug 2101 - CWBackPixel causes weird window flickering on window resize
aBothe

I tried to experiment a bit with SDL2 and OpenGL today and noticed that something caused some weird flickering when resizing my nicely drawn SDL2/OpenGL window:
Just after resizing, the background went black and I had to let my OpenGL code redraw the contents..
However, after some hours spent with googling I found out that in OpenGL examples where this CWBackPixel flag was not used when creating X windows, there was no flickering while resizing the window.

See http://www.sbin.org/doc/Xlib/chapt_04.html @ "The Window Background" for more info.
2013-09-27 23:47:57 -07:00
Sam Lantinga
9466f29238 # User Darren Salt <devspam@moreofthesa.me.uk>
# Date 1379621782 -3600
#      Thu Sep 19 21:16:22 2013 +0100
Work around a false-positive in the X11 mouse wheel code

This false positive occurs when one particular button on my mouse is
pressed. The kernel which I'm using is patched to cause a release event to
be synthesised immediately when the mouse says that this button is pressed
because the mouse doesn't signal release until the button is next pressed.

(Also documents a false negative, observed with the horizontal scroll wheel
on the same mouse.)
2013-09-27 23:35:17 -07:00
Sam Lantinga
ed6ceec6e3 Fixed bug 2100 - directfb fails to build 2013-09-27 23:29:05 -07:00
Sam Lantinga
dad3276aa6 Fixed the name of the environment variable to match the name of the hint. 2013-09-27 23:19:22 -07:00
Edward Rudd
f2e7fb4fea add in High DPI support (aka Retina)
- based on J?rgen's patch with a few bug fixes
2013-09-20 13:43:00 -04:00
Sam Lantinga
87284dad72 Default to OpenGL ES 2.0 instead of 1.0 when it's available. 2013-09-27 22:09:51 -07:00
Sam Lantinga
26f3d038c1 Fixed syntax error in C style block comment. 2013-09-14 11:25:52 -07:00
Ryan C. Gordon
0922362ed5 Don't incorrectly report success for negative swap intervals on Mac OS X. 2013-09-14 01:30:57 -04:00
Sam Lantinga
a70c4acd7e Added SDL_Direct3D9GetAdapterIndex(), which returns the adapter index you would pass into CreateDevice to get your device on the right monitor in full screen mode. This fixes the default adapter in SDL_render_d3d.c, which means that tests will work fullscreen off the main monitor now.
CR: Sam
2013-09-13 17:42:46 -07:00
Sam Lantinga
de6d5716f1 Fix X11_RestoreWindow() and X11_RaiseWindow() to properly do window activation.
X11_RestoreWindow() had a call ordering problem that prevented activation, and X11_RaiseWindow() wasn't attempting activation. Windows and OS X both activate in these cases.

CR: saml
2013-09-13 17:42:38 -07:00
Sam Lantinga
024315e321 Mac: Translate Ctrl-Left click to right click. 2013-09-13 17:42:31 -07:00
Sam Lantinga
1c5546e2dd Mac: Turn off momentum-based scrolling. 2013-09-13 17:41:17 -07:00
Sam Lantinga
2505a8812c Mac: Fix cast warning. 2013-09-13 17:40:41 -07:00
pgriffais
cb4c648641 [SDL] X11+GL: Allow Visual override for GL windows.
SDL provides an SDL_VIDEO_X11_VISUALID environment variable that lets you override
window visuals, but it wasn't being checked for OpenGL windows.

CR: Sam.
2013-09-10 18:25:13 -07:00