Simple DirectMedia Layer https://libsdl.org
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Sam Lantinga b01c83ea65 Fixed bug 1820 - building SDL as a static library with static runtime doesn't compile/link with visual studio
norfanin

Adds a condition so only the MSVC 2012 compiler defines the macros for the functions of its version.

Attaching a patch that adds a condition so that the HAVE_X supported by MSVC 2012 only get defined with that compiler. MSVC 2008 and 2010 will then build without any modification to the SDL source code.

Also moved HAVE_M_PI to a separate check. The Microsoft headers require _USE_MATH_DEFINES to be defined before they define the constants.
2013-09-28 10:30:51 -07:00
acinclude Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
android-project Fixes #2036 and #2038, bypass camera zoom and shutter keypresses on Android. 2013-08-22 10:22:22 -03:00
build-scripts Raspberry Pi support (also unified UDEV and EVDEV support) 2013-09-28 13:28:19 -03:00
cmake Separate EGL / GL ES detection in CMake 2013-08-22 14:56:07 -03:00
debian Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
include Fixed bug 1820 - building SDL as a static library with static runtime doesn't compile/link with visual studio 2013-09-28 10:30:51 -07:00
src Raspberry Pi support (also unified UDEV and EVDEV support) 2013-09-28 13:28:19 -03:00
test add in High DPI support (aka Retina) 2013-09-20 13:43:00 -04:00
VisualC Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
Xcode update xcode projects with filesystem API bits. (missing tests and missing from files from some targets) 2013-08-25 11:20:14 -04:00
Xcode-iOS OCD fixes: Adds a space after /* (glory to regular expressions!) 2013-08-21 09:47:10 -03:00
.hgignore Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
Android.mk Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
autogen.sh Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
BUGS.txt Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
CMakeLists.txt Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
configure Raspberry Pi support (also unified UDEV and EVDEV support) 2013-09-28 13:28:19 -03:00
configure.in Raspberry Pi support (also unified UDEV and EVDEV support) 2013-09-28 13:28:19 -03:00
COPYING.txt Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
CREDITS.txt Added Julian Winter to the credits for the SDL 2.0 website. 2013-08-12 08:45:37 -07:00
INSTALL.txt Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
Makefile.in Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
Makefile.minimal Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
Makefile.pandora Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
Makefile.psp Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
Makefile.wiz Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
README-android.txt Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
README-cmake.txt Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
README-directfb.txt Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
README-gesture.txt Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
README-hg.txt Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
README-ios.txt Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
README-macosx.txt Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
README-pandora.txt Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
README-platforms.txt Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
README-porting.txt Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
README-psp.txt Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
README-raspberrypi.txt Raspberry Pi support (also unified UDEV and EVDEV support) 2013-09-28 13:28:19 -03:00
README-SDL.txt Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
README-touch.txt Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
README-wince.txt Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
README.txt Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
sdl2-config.in Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
sdl2.m4 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
sdl2.pc.in Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
SDL2.spec.in Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
TODO.txt Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
VisualC.html Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
WhatsNew.txt Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

SDL officially supports Windows, Mac OS X, Linux, iOS, and Android.
Support for other platforms may be found in the source code.

SDL is written in C, works natively with C++, and there are bindings 
available for several other languages, including C# and Python.

This library is distributed under the zlib license, which can be found
in the file "COPYING.txt".

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation and FAQs are available online at:
	http://wiki.libsdl.org/

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)