Ozkan Sezer
b938acab19
SDL_wasapi.c: added comment about SDL_AudioClientProperties workaround
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(cherry picked from commit 48fe7b7d6a )
2026-05-19 11:21:24 +03:00
Frank Praznik
3b73938b5f
video: Windows keep any position set when in fullscreen after leaving fullscreen
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Adds an automated test for the behavior as well.
(cherry picked from commit f31ca02723 )
2026-05-18 09:10:25 -07:00
Susko3
edad1c5563
Properly fix cursor position in Korean IME
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(cherry picked from commit b608108593 )
2026-05-18 09:02:23 -07:00
7aGiven
89fa8a4c0c
fix Korean caret position
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(cherry picked from commit 8e6fed2cbf )
2026-05-18 09:02:23 -07:00
Ahmed
3c45d1361a
examples: Fix float division
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(cherry picked from commit b5ac641372 )
2026-05-18 09:00:29 -07:00
Ozkan Sezer
afbbfc6e98
wasapi: workaround that AudioClientProperties->Options not being available in old SDKs
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Closes: https://github.com/libsdl-org/SDL/issues/15641 .
(cherry picked from commit bf03728873 )
2026-05-18 18:56:52 +03:00
7aGiven
7a4cce82eb
WM_IME_SETCONTEXT not set 0
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(cherry picked from commit 296231e999 )
2026-05-18 07:05:26 -07:00
Kuratius
d147bb2a06
Fix Steam Controller 2 touchpad finger detection ( #15644 )
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(cherry picked from commit a20530cf15 )
2026-05-18 07:04:16 -07:00
Sam Lantinga
85d86dd72c
Fixed deadlock introduced by 7222c04fbf
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It turns out this change causes a deadlock:
The main UI thread calls synchronized handleMotionEvent() which then calls SDL_LockJoysticks()
The main app thread calls SDL_LockJoysticks() and then synchronized pollInputDevices()
(cherry picked from commit 8c89a076a7 )
2026-05-17 12:22:37 -07:00
Sam Lantinga
da76e438be
Reapply "Change controller sensor state on the main UI thread on Android"
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This reverts commit 02975994c1 .
Accidentally reverted the wrong commit
(cherry picked from commit b19ecb4032 )
2026-05-17 12:16:07 -07:00
Sam Lantinga
59b38dfe85
Revert "Change controller sensor state on the main UI thread on Android"
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This reverts commit c362f1341f .
It turns out this change causes a deadlock:
The main UI thread calls synchronized handleMotionEvent() which then calls SDL_LockJoysticks()
The main app thread calls SDL_LockJoysticks() and then synchronized pollInputDevices()
(cherry picked from commit 02975994c1 )
2026-05-17 12:12:20 -07:00
Ozkan Sezer
2e8567bdeb
SDL_render_d3d11.c: fix another bad use of SDL_FUNCTION
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(cherry picked from commit cbd2917324 )
2026-05-17 21:37:00 +03:00
Ozkan Sezer
f689caed82
SDL_render_d3d12.c: revert an unintended change from commit d70578b9aa
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(cherry picked from commit f76b736e28 )
2026-05-17 20:29:28 +03:00
Frank Praznik
bf7c5e2df2
wayland: Implement Wayland_AcceptDragAndDrop()
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This simply toggles a flag that rejects DnD offers if false. Events were previously dropped silently, but rejecting the offer makes some desktops display a proper icon when the drop will not work.
(cherry picked from commit 336d07c2b7 )
2026-05-17 11:52:58 -04:00
Ozkan Sezer
e03ee2f0d9
SDL_opengl_glext.h, src/video/directx/d3d12.h: revert unintended changes from commit d70578b9aa
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(cherry picked from commit 75c94e9b31 )
2026-05-17 16:30:30 +03:00
Tap
273eeebe71
Correct steam triton haptic commands
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The listed report IDs are incorrect - there is no skipped ID
(cherry picked from commit 1f7a42a7b9 )
2026-05-17 06:24:22 -07:00
Christian Semmler
581c18f693
emscripten: Fix crash on Safari when probing gamepad rumble support
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Safari's older Gamepad API exposes `vibrationActuator` with `playEffect`
and `reset` but no `effects` enumeration array. The probe added in
651136ac7 dereferences `vibrationActuator['effects']['includes']`
unconditionally, throwing `TypeError: undefined is not an object` on
every Safari client that opens a connected gamepad. Add the missing
`['effects']` null check so the probe returns false on Safari instead
of aborting.
(cherry picked from commit db7ac820f9 )
2026-05-16 15:48:06 -07:00
ceski
f30c0e4ee2
Add Steam Deck capacitive touch sticks, trackpad clicks, and mapping ( #15612 )
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(cherry picked from commit 2ebf23014f )
2026-05-16 09:04:44 -07:00
ceski
cdbc651f65
Add Steam Controller mapping ( #15601 )
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Also fixed Hori QAM button mapping
(cherry picked from commit c00d7b4bf5 )
2026-05-15 19:18:56 -07:00
John Schoenick
b8547af466
unix: Fix infinite looping in SDL_FriBidi_Process if len > 127
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start/end should be FriBidiStrIndex here -- using FriBidiLevel makes
them `signed char` and the loop here will become infinite if `end` is
> 127.
(cherry picked from commit 0ffb0bdd87 )
2026-05-15 15:40:55 -07:00
Rachel Blackman
819bb962fa
Add Gamesir Supernova in Xinput mode to controller list
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(cherry picked from commit d83e7bf79e )
2026-05-15 13:26:10 -07:00
Evan Hemsley
f3281f6e3d
GPU: Set missing fields on Vulkan swapchain texture ( #15606 )
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(cherry picked from commit 86296ac8f0 )
2026-05-15 11:44:33 -07:00
Sam Lantinga
a7f93c5c55
Detect the GameSir Super Nova in Xbox 360 mode
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(cherry picked from commit a95ce7e734 )
2026-05-15 10:13:53 -07:00
Anthony
e5246aaa6a
Update showFileDialog in proguard-rules.pro
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to match changes in 439ffd1
(cherry picked from commit bd146867e4 )
2026-05-15 08:59:51 -07:00
Anthony
b87c1101e0
Add joystickSetSensorsEnabled to proguard-rules.pro
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(cherry picked from commit c94b1435c7 )
2026-05-15 08:44:19 -07:00
Anonymous Maarten
f00b0291b3
surface: cannot set a palette to a non-indexed surface
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This fixes a UBSAN warning later in this function where it calculates
(1 << SDL_BITSPERPIXEL(surface->format)). The bpp might be >= 32 and
out of range for a bit shift.
(cherry picked from commit d5af35e3fb )
2026-05-14 20:55:02 -07:00
Rachel Blackman
b84e981ed8
Fix HIDAPI support for Flydigi Vader 5 Pro ( #15594 )
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(cherry picked from commit eb340388fc )
2026-05-14 17:33:36 -07:00
Evan Hemsley
ee49e69ed7
GPU: Refactor Vulkan barriers to fix defrag segfault ( #15593 )
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(cherry picked from commit f286e420af )
2026-05-14 17:02:13 -07:00
ceski
1226f4a56d
Add Steam Controller touchpads, capacitive touch for sticks, and grip sense ( #15528 )
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(cherry picked from commit f3faf67c64 )
2026-05-14 16:30:02 -07:00
Brenton Bostick
775a8d0ef7
make sure #endif comment matches the macro name
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(cherry picked from commit 3ac4e684ab )
2026-05-14 16:29:53 -07:00
Sam Lantinga
2e7bd8902c
Use the correct report format for BLE Steam Controller reports
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(cherry picked from commit 79f5f674bd )
2026-05-14 16:29:26 -07:00
Cameron Cawley
c9bdfd8fed
Replace custom NEON cast macros with vreinterpret_*_*
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(cherry picked from commit a3376acc2e )
2026-05-14 09:16:46 -07:00
Vlad-Florin Ilie
f35b77c417
Fix Steam Controller 2026 (triton) rumble ( #15558 )
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(cherry picked from commit b333c04ccc )
2026-05-13 23:42:14 -07:00
Sam Lantinga
f55416bf00
Added controller sensor support for GameInput v3
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Verified working with the DualSense controller
(cherry picked from commit 0defb4ddfc )
2026-05-13 23:41:39 -07:00
Sam Lantinga
f37f4f06d5
Fixed windows getting the wrong size when setting size and aspect ratio back to back
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(cherry picked from commit 0e5e772ba9 )
2026-05-13 20:40:09 -07:00
Sam Lantinga
c02d2b8c73
Added SDL_SendGamepadEffect() support for the new Steam Controller
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(cherry picked from commit 4884dbbe56 )
2026-05-13 20:15:43 -07:00
Joel Auterson
a8442d38be
Add libusb-1.0-0-dev to Linux deps doc
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libusb-1.0-0 is needed to enable SDL_HIDAPI_LIBUSB. It does not work with the `libusb-dev` package on Ubuntu, which is for the older version.
(cherry picked from commit c247f06f01 )
2026-05-13 18:36:16 -07:00
RaceTheMaSe
3e3d045cf1
hidapi, windows: Fix -Wjump-misses-init warning ( #14990 )
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Clang: jump from this goto statement to its label is incompatible with C++ [-Wjump-misses-init]
(cherry picked from commit ba3274e3a1 )
2026-05-13 19:32:50 +03:00
Max Seidenstücker
088a0fc91c
Static at beginning
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GCC: 'static' is not at beginning of declaration [-Wold-style-declaration]
(cherry picked from commit 0c7d4d5a89 )
2026-05-13 19:32:50 +03:00
RaceTheMaSe
9363ecc764
Fix warning: strict prototypes ( #14992 )
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clang: a function declaration without a prototype is deprecated in all versions of C [-Wstrict-prototypes]
(cherry picked from commit 4f183506f6 )
2026-05-13 19:32:50 +03:00
RaceTheMaSe
a7e5870b88
Fix -Wnewline-eof warnings ( #14989 )
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(cherry picked from commit 9fda8f2669 )
2026-05-13 19:32:50 +03:00
RaceTheMaSe
5400cdd307
PS2, VITA: Fix void pointer arithmetic warnings ( #14995 )
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(cherry picked from commit 863912aa03 )
2026-05-13 19:32:50 +03:00
Sam Lantinga
9848c32d9a
Return the touch device name for SDL_TOUCH_MOUSEID
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(cherry picked from commit 3dbd3e43e2 )
2026-05-13 09:07:51 -07:00
Cameron Cawley
17cf746550
Allow formats with alpha channels for window textures
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Because the blend mode is explicitly set to SDL_BLENDMODE_NONE, it doesn't matter if there's a transparency channel in the texture format or not for opaque windows. This ensures that a 32-bit format is used with Metal instead of SDL_PIXELFORMAT_RGB565.
(cherry picked from commit b1f390255a )
2026-05-13 08:52:51 -07:00
Sam Lantinga
a7482a1acb
Document that you may receive mouse events with SDL_PEN_MOUSEID
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(cherry picked from commit 716c767b7e )
2026-05-13 08:12:42 -07:00
Sam Lantinga
a979d8d060
Use predefined names for constant keyboard and mouse IDs
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Fixes https://github.com/libsdl-org/SDL/issues/15563
(cherry picked from commit fcaf5bbf8c )
2026-05-13 08:12:42 -07:00
Anonymous Maarten
2499e1a4c2
stb_image: use SDL_HasSSE2 and <SDL3/SDL_intrin.h> macro's for SSE2 detection
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(cherry picked from commit 0457891d50 )
2026-05-13 18:10:02 +03:00
Max Seidenstücker
1d8673a885
Void function return
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Clang: void function should not return void expression [-Wpedantic]
(cherry picked from commit 144ab4ba99 )
2026-05-13 18:10:02 +03:00
Sam Lantinga
ecc33ac29a
Change controller sensor state on the main UI thread on Android
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Fixes https://github.com/libsdl-org/SDL/issues/15565
(cherry picked from commit c362f1341f )
2026-05-13 08:02:45 -07:00
Sam Lantinga
dfc0e4bb4f
Synchronize controller access on the Java side on Android
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(cherry picked from commit 7222c04fbf )
2026-05-13 08:02:42 -07:00