Added controller sensor support for GameInput v3

Verified working with the DualSense controller

(cherry picked from commit 0defb4ddfc)
This commit is contained in:
Sam Lantinga 2026-05-13 10:01:50 -07:00
parent f37f4f06d5
commit f55416bf00

View file

@ -34,11 +34,6 @@
#define SDL_GAMEINPUT_DEFAULT false
#endif
// Enable sensor support in GameInput 2.0, once we have a device that can be used for testing
#if GAMEINPUT_API_VERSION >= 2
//#define GAMEINPUT_SENSOR_SUPPORT
#endif
enum
{
SDL_GAMEPAD_BUTTON_GAMEINPUT_SHARE = 11
@ -647,17 +642,17 @@ static bool GAMEINPUT_JoystickOpen(SDL_Joystick *joystick, int device_index)
SDL_SetBooleanProperty(SDL_GetJoystickProperties(joystick), SDL_PROP_JOYSTICK_CAP_TRIGGER_RUMBLE_BOOLEAN, true);
}
#ifdef GAMEINPUT_SENSOR_SUPPORT
#if GAMEINPUT_API_VERSION >= 3
if (info->supportedInput & GameInputKindSensors) {
// FIXME: What's the sensor update rate?
if (info->sensorsInfo->supportedSensors & GameInputSensorsGyrometer) {
SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_GYRO, 250.0f);
SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_GYRO, 60.0f);
}
if (info->sensorsInfo->supportedSensors & GameInputSensorsAccelerometer) {
SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_ACCEL, 250.0f);
SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_ACCEL, 60.0f);
}
}
#endif
#endif // GAMEINPUT_API_VERSION >= 3
return true;
}
@ -901,7 +896,7 @@ static void GAMEINPUT_JoystickUpdate(SDL_Joystick *joystick)
GAMEINPUT_ControllerUpdate(joystick, reading, timestamp);
}
#ifdef GAMEINPUT_SENSOR_SUPPORT
#if GAMEINPUT_API_VERSION >= 3
if (hwdata->report_sensors) {
GameInputSensorsState sensor_state;
@ -924,7 +919,7 @@ static void GAMEINPUT_JoystickUpdate(SDL_Joystick *joystick)
}
}
}
#endif // GAMEINPUT_SENSOR_SUPPORT
#endif // GAMEINPUT_API_VERSION >= 3
reading->Release();