SDL/src/render
2023-10-12 14:00:47 +02:00
..
direct3d Rename SDL_PIXELFORMAT_RGB888 and SDL_PIXELFORMAT_BGR888 to SDL_PIXELFORMAT_XRGB8888 and SDL_PIXELFORMAT_XBGR8888 for clarity 2023-07-01 17:58:34 -07:00
direct3d11 Added SDL_GetTextureDXGIResource() to get the DXGI resource associated with a render texture. 2023-10-10 03:32:46 -07:00
direct3d12 Always provide an implementation for all SDL3 symbols 2023-10-12 14:00:47 +02:00
metal metal: Add hint to select low power device instead of the default one (#8182) 2023-08-31 01:23:45 -07:00
opengl Rename SDL_PIXELFORMAT_RGB888 and SDL_PIXELFORMAT_BGR888 to SDL_PIXELFORMAT_XRGB8888 and SDL_PIXELFORMAT_XBGR8888 for clarity 2023-07-01 17:58:34 -07:00
opengles2 Rename SDL_PIXELFORMAT_RGB888 and SDL_PIXELFORMAT_BGR888 to SDL_PIXELFORMAT_XRGB8888 and SDL_PIXELFORMAT_XBGR8888 for clarity 2023-07-01 17:58:34 -07:00
ps2 Fix remaining typos (#7921) 2023-07-03 12:46:47 -07:00
psp Fix remaining typos (#7921) 2023-07-03 12:46:47 -07:00
software triangle: don't read destination pixel when you're going to discard it anyways 2023-10-05 13:40:09 +02:00
vitagxm Fix remaining typos (#7921) 2023-07-03 12:46:47 -07:00
SDL_d3dmath.c Fix uses of undefined macro identifiers (-Wundef) 2023-03-29 21:49:01 +00:00
SDL_d3dmath.h Fix uses of undefined macro identifiers (-Wundef) 2023-03-29 21:49:01 +00:00
SDL_render.c Added properties to various SDL objects 2023-10-11 22:38:00 -07:00
SDL_render_unsupported.c Always provide an implementation for all SDL3 symbols 2023-10-12 14:00:47 +02:00
SDL_sysrender.h Added properties to various SDL objects 2023-10-11 22:38:00 -07:00
SDL_yuv_sw.c Updated source to match SDL function prototype style 2023-05-23 11:29:41 -07:00
SDL_yuv_sw_c.h Fixed Visual Studio warning 4244 2023-03-30 14:04:32 -07:00