..
atomic
Fix remaining typos ( #7921 )
2023-07-03 12:46:47 -07:00
audio
wasapi: Handle disconnect notifications from the management thread, too.
2023-10-27 01:28:51 -04:00
core
wasapi: Handle disconnected devices that get reconnected.
2023-10-27 01:30:27 -04:00
cpuinfo
Fix some issues caught by check_stdlib_usage.py
2023-06-27 06:19:06 -07:00
dynapi
thread: Locking mutexes and rwlocks are now void functions.
2023-10-26 08:57:34 -04:00
events
Fixed warning C4210: nonstandard extension used: function given file scope
2023-10-23 17:04:14 -07:00
file
Added properties to various SDL objects
2023-10-11 22:38:00 -07:00
filesystem
gdk: GetBasePath should be a UTF8 version of Win32 GetBasePath
2023-08-25 10:47:16 -04:00
haptic
Updated source to match SDL function prototype style
2023-05-23 11:29:41 -07:00
hidapi
Fixed Xbox 360 Controller support using libusb on Linux
2023-10-25 14:50:07 -07:00
joystick
Added support for the HP HyperX Clutch Gladiate controller
2023-10-25 09:00:26 -07:00
libm
libm: use union for infinity
2023-09-25 18:02:40 +02:00
loadso
Fix uses of undefined macro identifiers (-Wundef)
2023-03-29 21:49:01 +00:00
locale
Updated source to match SDL function prototype style
2023-05-23 11:29:41 -07:00
main /winrt
misc
Implement visionOS support
2023-08-08 22:25:04 -07:00
power
linux: Handle upower's UP_DEVICE_STATE_PENDING_CHARGE, PENDING_DISCHARGE
2023-09-20 08:32:03 -07:00
render
Always provide an implementation for all SDL3 symbols
2023-10-12 14:00:47 +02:00
sensor
Added a single source of SDL object IDs
2023-10-23 10:49:37 -07:00
stdlib
Added support for "%[]" sscanf syntax
2023-10-24 17:28:15 -07:00
test
Renamed display added/removed events for consistency with the rest of the API
2023-10-23 09:14:54 -07:00
thread
mutex: Removed SDL_MUTEX_MAXWAIT.
2023-10-26 14:21:53 -04:00
timer
mutex: Removed SDL_MUTEX_MAXWAIT.
2023-10-26 14:21:53 -04:00
video
Fixed making the EGL context current when resuming on Android
2023-10-26 17:07:40 -07:00
SDL.c
Added a single source of SDL object IDs
2023-10-23 10:49:37 -07:00
SDL_assert.c
emscripten: Restore compatibility with existing emsdk releases.
2023-09-20 14:32:41 -04:00
SDL_assert_c.h
Updated copyright for 2023
2023-01-09 09:41:41 -08:00
SDL_error.c
Updated source to match SDL function prototype style
2023-05-23 11:29:41 -07:00
SDL_error_c.h
Updated copyright for 2023
2023-01-09 09:41:41 -08:00
SDL_guid.c
Add error returns to void functions that can fail/set errors.
2023-02-09 07:23:21 -08:00
SDL_hashtable.c
hashtable: Moved over to single-line comments.
2023-10-15 15:41:04 -04:00
SDL_hashtable.h
hashtable: SDL_IterateHashTable might as well provide both key and value.
2023-10-14 13:23:03 -04:00
SDL_hints.c
Set the hint value before calling hint callbacks
2023-06-28 08:53:48 -07:00
SDL_hints_c.h
For gamepads that don't have their own sensors, try to use the system sensors.
2023-06-16 14:44:59 -07:00
SDL_internal.h
Added a single source of SDL object IDs
2023-10-23 10:49:37 -07:00
SDL_list.c
Updated copyright for 2023
2023-01-09 09:41:41 -08:00
SDL_list.h
Updated copyright for 2023
2023-01-09 09:41:41 -08:00
SDL_log.c
Updated source to match SDL function prototype style
2023-05-23 11:29:41 -07:00
SDL_log_c.h
Updated copyright for 2023
2023-01-09 09:41:41 -08:00
SDL_properties.c
thread: Locking mutexes and rwlocks are now void functions.
2023-10-26 08:57:34 -04:00
SDL_properties_c.h
Added SDL properties API
2023-10-11 22:38:00 -07:00
SDL_utils.c
Improve sensor detection for Linux gamepad
2023-06-26 07:32:40 -07:00
SDL_utils_c.h
Improve sensor detection for Linux gamepad
2023-06-26 07:32:40 -07:00