SDL/src/audio
Ryan C. Gordon f9fc36be9e
pipewire: Report correct device default formats instead of hardcoding Float32.
The comment in the source wasn't true; PipeWire doesn't _have_ to work in
float format. It presumably does if it has to mix, but if a game is the only
thing making noise on the system--a common scenario--then it might be able to
pass, say, Sint16 data straight through to the hardware without conversion.

Fixes #12129.

(cherry picked from commit afc1d9122b)
2025-07-29 18:23:33 -04:00
..
aaudio Updated copyright for 2025 2025-01-01 07:47:53 -08:00
alsa SDL2: Add missing symbol loading for SDL_GetDefaultAudioInfo() implementation on ALSA. 2025-07-17 11:15:25 -07:00
android Updated copyright for 2025 2025-01-01 07:47:53 -08:00
arts Updated copyright for 2025 2025-01-01 07:47:53 -08:00
coreaudio coreaudio: Workaround for crash when disconnecting a bluetooth audio device. 2025-01-04 00:30:31 -05:00
directsound Updated copyright for 2025 2025-01-01 07:47:53 -08:00
disk Updated copyright for 2025 2025-01-01 07:47:53 -08:00
dsp Updated copyright for 2025 2025-01-01 07:47:53 -08:00
dummy Updated copyright for 2025 2025-01-01 07:47:53 -08:00
emscripten Fix SDL_emscriptenaudio.c under wasm64 2025-02-19 17:00:05 -08:00
esd Updated copyright for 2025 2025-01-01 07:47:53 -08:00
fusionsound Updated copyright for 2025 2025-01-01 07:47:53 -08:00
haiku Updated copyright for 2025 2025-01-01 07:47:53 -08:00
jack Updated copyright for 2025 2025-01-01 07:47:53 -08:00
n3ds Updated copyright for 2025 2025-01-01 07:47:53 -08:00
nacl Updated copyright for 2025 2025-01-01 07:47:53 -08:00
nas Updated copyright for 2025 2025-01-01 07:47:53 -08:00
netbsd Updated copyright for 2025 2025-01-01 07:47:53 -08:00
openslES Updated copyright for 2025 2025-01-01 07:47:53 -08:00
os2 Updated copyright for 2025 2025-01-01 07:47:53 -08:00
paudio Updated copyright for 2025 2025-01-01 07:47:53 -08:00
pipewire pipewire: Report correct device default formats instead of hardcoding Float32. 2025-07-29 18:23:33 -04:00
ps2 Updated copyright for 2025 2025-01-01 07:47:53 -08:00
psp Updated copyright for 2025 2025-01-01 07:47:53 -08:00
pulseaudio Changed PULSEAUDIO_FlushRecording() to only flush audio present when called. 2025-02-25 08:08:55 -08:00
qsa Updated copyright for 2025 2025-01-01 07:47:53 -08:00
sndio Updated copyright for 2025 2025-01-01 07:47:53 -08:00
sun sun audio: remove ifdefs, always include sys/audioio.h and sys/ioctl.h 2025-07-28 17:01:20 +03:00
vita Updated copyright for 2025 2025-01-01 07:47:53 -08:00
wasapi Updated copyright for 2025 2025-01-01 07:47:53 -08:00
winmm Updated copyright for 2025 2025-01-01 07:47:53 -08:00
SDL_audio.c Updated copyright for 2025 2025-01-01 07:47:53 -08:00
SDL_audio_c.h Updated copyright for 2025 2025-01-01 07:47:53 -08:00
SDL_audio_channel_converters.h Updated copyright for 2025 2025-01-01 07:47:53 -08:00
SDL_audio_resampler_filter.h Updated copyright for 2025 2025-01-01 07:47:53 -08:00
SDL_audiocvt.c Updated copyright for 2025 2025-01-01 07:47:53 -08:00
SDL_audiodev.c Updated copyright for 2025 2025-01-01 07:47:53 -08:00
SDL_audiodev_c.h Updated copyright for 2025 2025-01-01 07:47:53 -08:00
SDL_audiotypecvt.c Updated copyright for 2025 2025-01-01 07:47:53 -08:00
SDL_mixer.c Updated copyright for 2025 2025-01-01 07:47:53 -08:00
SDL_sysaudio.h Updated copyright for 2025 2025-01-01 07:47:53 -08:00
SDL_wave.c Updated copyright for 2025 2025-01-01 07:47:53 -08:00
SDL_wave.h Updated copyright for 2025 2025-01-01 07:47:53 -08:00