SDL/src/gpu
Edu Garcia c74b406a4c Fix SDL GPU D3D12 Descriptor Heap leak
When descriptor leaks overflow, the D3D12 SDL GPU renderer fetches more from the pool, but never returns them, which eventually causes an "out of memory" crash.
2025-10-09 08:45:18 -07:00
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d3d12 Fix SDL GPU D3D12 Descriptor Heap leak 2025-10-09 08:45:18 -07:00
metal Added GPU API support on visionOS 2025-09-29 13:28:00 -07:00
vulkan Recreate the Vulkan GPU swap chain when resuming on Android 2025-10-08 21:06:17 -07:00
SDL_gpu.c Temporarily disabled texture binding validation 2025-10-08 19:50:48 -07:00
SDL_sysgpu.h Removed validate_feature_indirect_draw_first_instance_disabled (thanks @rabbit-ecl!) 2025-09-30 11:36:29 -07:00