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direct3d
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Updated copyright for 2025
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2025-01-01 07:45:52 -08:00 |
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direct3d11
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Updated copyright for 2025
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2025-01-01 07:45:52 -08:00 |
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direct3d12
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Updated copyright for 2025
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2025-01-01 07:45:52 -08:00 |
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gpu
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gpu renderer: removed unused sampler slots
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2025-01-17 16:31:40 -08:00 |
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metal
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Bumped deployment requirements for Apple platforms
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2025-01-14 12:03:07 -08:00 |
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opengl
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opengl: use GL_UNSIGNED_BYTE instead of GL_UNSIGNED_INT_8_8_8_8_REV.
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2025-01-07 16:08:56 -05:00 |
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opengles2
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Updated copyright for 2025
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2025-01-01 07:45:52 -08:00 |
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ps2
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Updated copyright for 2025
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2025-01-01 07:45:52 -08:00 |
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psp
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Updated copyright for 2025
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2025-01-01 07:45:52 -08:00 |
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software
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Updated copyright for 2025
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2025-01-01 07:45:52 -08:00 |
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vitagxm
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Updated copyright for 2025
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2025-01-01 07:45:52 -08:00 |
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vulkan
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The Vulkan renderer doesn't actually support RGB texture formats
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2025-01-20 13:09:49 -08:00 |
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SDL_d3dmath.c
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Updated copyright for 2025
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2025-01-01 07:45:52 -08:00 |
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SDL_d3dmath.h
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Updated copyright for 2025
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2025-01-01 07:45:52 -08:00 |
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SDL_render.c
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render: SDL_HINT_RENDER_DRIVER now accepts a comma-separated list.
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2025-01-21 11:29:00 -05:00 |
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SDL_render_debug_font.h
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Updated copyright for 2025
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2025-01-01 07:45:52 -08:00 |
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SDL_render_unsupported.c
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Updated copyright for 2025
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2025-01-01 07:45:52 -08:00 |
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SDL_sysrender.h
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Updated copyright for 2025
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2025-01-01 07:45:52 -08:00 |
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SDL_yuv_sw.c
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Updated copyright for 2025
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2025-01-01 07:45:52 -08:00 |
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SDL_yuv_sw_c.h
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Updated copyright for 2025
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2025-01-01 07:45:52 -08:00 |