SDL/src/render
2025-01-21 11:29:00 -05:00
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direct3d Updated copyright for 2025 2025-01-01 07:45:52 -08:00
direct3d11 Updated copyright for 2025 2025-01-01 07:45:52 -08:00
direct3d12 Updated copyright for 2025 2025-01-01 07:45:52 -08:00
gpu gpu renderer: removed unused sampler slots 2025-01-17 16:31:40 -08:00
metal Bumped deployment requirements for Apple platforms 2025-01-14 12:03:07 -08:00
opengl opengl: use GL_UNSIGNED_BYTE instead of GL_UNSIGNED_INT_8_8_8_8_REV. 2025-01-07 16:08:56 -05:00
opengles2 Updated copyright for 2025 2025-01-01 07:45:52 -08:00
ps2 Updated copyright for 2025 2025-01-01 07:45:52 -08:00
psp Updated copyright for 2025 2025-01-01 07:45:52 -08:00
software Updated copyright for 2025 2025-01-01 07:45:52 -08:00
vitagxm Updated copyright for 2025 2025-01-01 07:45:52 -08:00
vulkan The Vulkan renderer doesn't actually support RGB texture formats 2025-01-20 13:09:49 -08:00
SDL_d3dmath.c Updated copyright for 2025 2025-01-01 07:45:52 -08:00
SDL_d3dmath.h Updated copyright for 2025 2025-01-01 07:45:52 -08:00
SDL_render.c render: SDL_HINT_RENDER_DRIVER now accepts a comma-separated list. 2025-01-21 11:29:00 -05:00
SDL_render_debug_font.h Updated copyright for 2025 2025-01-01 07:45:52 -08:00
SDL_render_unsupported.c Updated copyright for 2025 2025-01-01 07:45:52 -08:00
SDL_sysrender.h Updated copyright for 2025 2025-01-01 07:45:52 -08:00
SDL_yuv_sw.c Updated copyright for 2025 2025-01-01 07:45:52 -08:00
SDL_yuv_sw_c.h Updated copyright for 2025 2025-01-01 07:45:52 -08:00