SDL/src/render/direct3d11
2024-09-17 10:59:28 -07:00
..
compile_shaders.bat Added the Chrome HDR tonemap operator 2024-02-21 19:25:49 -08:00
D3D11_PixelShader_Advanced.h Added the Chrome HDR tonemap operator 2024-02-21 19:25:49 -08:00
D3D11_PixelShader_Advanced.hlsl Use the hlsli extension for shader includes 2024-03-05 12:46:44 -08:00
D3D11_PixelShader_Colors.h Added the Chrome HDR tonemap operator 2024-02-21 19:25:49 -08:00
D3D11_PixelShader_Colors.hlsl Use the hlsli extension for shader includes 2024-03-05 12:46:44 -08:00
D3D11_PixelShader_Common.hlsli Fixed typo 2024-09-17 10:59:28 -07:00
D3D11_PixelShader_Textures.h Added the Chrome HDR tonemap operator 2024-02-21 19:25:49 -08:00
D3D11_PixelShader_Textures.hlsl Use the hlsli extension for shader includes 2024-03-05 12:46:44 -08:00
D3D11_VertexShader.h Scale SDR content to SDR whitelevel when HDR is enabled 2024-02-05 11:47:17 -08:00
D3D11_VertexShader.hlsl Added support for SDL_COLORSPACE_BT709_FULL to the hardware renderers 2024-02-04 13:09:40 -08:00
SDL_render_d3d11.c Clarify that INPUTTYPE_UNSPECIFIED is correct for RGB textures 2024-09-11 14:23:58 -07:00
SDL_shaders_d3d11.c Build config flags are either defined or undefined, never 0 2024-09-05 09:52:40 -07:00
SDL_shaders_d3d11.h Use SDL_bool instead an int return code in the SDL API 2024-08-27 10:31:46 -07:00