SDL/src/render/direct3d11
2026-02-24 08:05:30 -08:00
..
compile_shaders.bat Added the Chrome HDR tonemap operator 2024-02-21 19:25:49 -08:00
D3D11_PixelShader_Advanced.h Added support for linear and pixel art scaling for palettized textures 2025-10-04 15:12:08 -07:00
D3D11_PixelShader_Advanced.hlsl Use the hlsli extension for shader includes 2024-03-05 12:46:44 -08:00
D3D11_PixelShader_Colors.h Removed TEXTURETYPE_PALETTE_PIXELART 2025-10-03 18:54:07 -07:00
D3D11_PixelShader_Colors.hlsl Use the hlsli extension for shader includes 2024-03-05 12:46:44 -08:00
D3D11_PixelShader_Common.hlsli Added support for linear and pixel art scaling for palettized textures 2025-10-04 15:12:08 -07:00
D3D11_PixelShader_Textures.h Removed TEXTURETYPE_PALETTE_PIXELART 2025-10-03 18:54:07 -07:00
D3D11_PixelShader_Textures.hlsl Fixed pixel shader for palettized textures using pixelart scaling 2025-10-01 07:17:55 -07:00
D3D11_VertexShader.h Removed TEXTURETYPE_PALETTE_PIXELART 2025-10-03 18:54:07 -07:00
D3D11_VertexShader.hlsl Added support for SDL_COLORSPACE_BT709_FULL to the hardware renderers 2024-02-04 13:09:40 -08:00
SDL_render_d3d11.c Fix GetSampler() bug for INDEX8 pixel format (#15099) 2026-02-24 08:05:30 -08:00
SDL_shaders_d3d11.c You can't combine SDL_STRINGIFY_ARG() and SDL_FUNCTION 2026-02-08 11:51:34 -08:00
SDL_shaders_d3d11.h Updated copyright for 2026 2026-01-01 09:40:08 -08:00