SDL/src/render
Michael Fitzmayer b53b31b74a [N-Gage] Add various micro-optimizations to rendering back-end
- Add reusable line points buffer to eliminate per-call heap allocations in DrawLines.
- Cache last draw color to skip redundant SetPenColor/SetBrushColor calls.
- Pre-compute cardinal angle constants (0°, 90°, 180°, 270°) for CopyEx fast-path.
- Cache color modulation state to avoid redundant LUT rebuilds.
- Add missing break statement in HandleEvent.
- Initialize previously uninitialized lastTime variable in UpdateFPS.
2026-04-16 21:38:07 +02:00
..
direct3d Fix invalidation of bound textures/shaders across a renderer flush on D3D9 2026-01-31 17:17:07 -08:00
direct3d11 Fix GetSampler() bug for INDEX8 pixel format (#15099) 2026-02-24 08:05:30 -08:00
direct3d12 render: Add Suspend/Resume calls for GDK support 2026-03-07 11:19:09 -05:00
gpu render: Add Suspend/Resume calls for GDK support 2026-03-07 11:19:09 -05:00
metal Fixed incorrect sampler when changing Metal draw state 2026-03-21 14:08:40 -07:00
ngage [N-Gage] Add various micro-optimizations to rendering back-end 2026-04-16 21:38:07 +02:00
opengl render: opengl and opengles2 renderers try to disable GL_FRAMEBUFFER_SRGB. 2026-02-14 16:33:21 -05:00
opengles2 Enable npot texture wrapping if GL_OES_texture_npot is available 2026-04-04 08:12:51 -07:00
ps2 PS2, VITA: Fix void pointer arithmetic warnings (#14995) 2026-02-07 20:39:33 +03:00
psp SDL_render_psp.c: Also apply the similar fix to PSP 2026-02-06 09:02:41 -08:00
software Update SDL_render_sw.c 2026-03-02 09:49:46 -08:00
vitagxm PS2, VITA: Fix void pointer arithmetic warnings (#14995) 2026-02-07 20:39:33 +03:00
vulkan Fix GetSampler() bug for INDEX8 pixel format (#15099) 2026-02-24 08:05:30 -08:00
SDL_d3dmath.h Updated copyright for 2026 2026-01-01 09:40:08 -08:00
SDL_render.c Don't send any commands to the GPU while hidden 2026-04-08 10:08:11 -07:00
SDL_render_debug_font.h Updated copyright for 2026 2026-01-01 09:40:08 -08:00
SDL_render_unsupported.c Updated copyright for 2026 2026-01-01 09:40:08 -08:00
SDL_sysrender.h render: Add Suspend/Resume calls for GDK support 2026-03-07 11:19:09 -05:00
SDL_yuv_sw.c Updated copyright for 2026 2026-01-01 09:40:08 -08:00
SDL_yuv_sw_c.h Updated copyright for 2026 2026-01-01 09:40:08 -08:00