SDL/src/render/direct3d11
Ryan C. Gordon 39c8434f5f render: Manage memory for SDL_Renderer* at higher level.
Previously, each backend would allocate and free the renderer struct. Now
the higher level does it, so the backends only manage their private resources.

This removes some boilerplate and avoids some potential accidents.
2024-04-19 00:25:59 -04:00
..
compile_shaders.bat Added the Chrome HDR tonemap operator 2024-02-21 19:25:49 -08:00
D3D11_PixelShader_Advanced.h Added the Chrome HDR tonemap operator 2024-02-21 19:25:49 -08:00
D3D11_PixelShader_Advanced.hlsl Use the hlsli extension for shader includes 2024-03-05 12:46:44 -08:00
D3D11_PixelShader_Colors.h Added the Chrome HDR tonemap operator 2024-02-21 19:25:49 -08:00
D3D11_PixelShader_Colors.hlsl Use the hlsli extension for shader includes 2024-03-05 12:46:44 -08:00
D3D11_PixelShader_Common.hlsli Use the hlsli extension for shader includes 2024-03-05 12:46:44 -08:00
D3D11_PixelShader_Textures.h Added the Chrome HDR tonemap operator 2024-02-21 19:25:49 -08:00
D3D11_PixelShader_Textures.hlsl Use the hlsli extension for shader includes 2024-03-05 12:46:44 -08:00
D3D11_VertexShader.h Scale SDR content to SDR whitelevel when HDR is enabled 2024-02-05 11:47:17 -08:00
D3D11_VertexShader.hlsl Added support for SDL_COLORSPACE_BT709_FULL to the hardware renderers 2024-02-04 13:09:40 -08:00
SDL_render_d3d11.c render: Manage memory for SDL_Renderer* at higher level. 2024-04-19 00:25:59 -04:00
SDL_render_winrt.cpp Check the SDL_VIDEO_RENDER_??? macros with #if instead of #ifdef 2024-02-15 20:55:02 +03:00
SDL_render_winrt.h Check the SDL_VIDEO_RENDER_??? macros with #if instead of #ifdef 2024-02-15 20:55:02 +03:00
SDL_shaders_d3d11.c Added the Chrome HDR tonemap operator 2024-02-21 19:25:49 -08:00
SDL_shaders_d3d11.h Added the Chrome HDR tonemap operator 2024-02-21 19:25:49 -08:00