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compile_shaders.bat
Added the Chrome HDR tonemap operator
2024-02-21 19:25:49 -08:00
D3D11_PixelShader_Advanced.h
Added the Chrome HDR tonemap operator
2024-02-21 19:25:49 -08:00
D3D11_PixelShader_Advanced.hlsl
Use the hlsli extension for shader includes
2024-03-05 12:46:44 -08:00
D3D11_PixelShader_Colors.h
Added the Chrome HDR tonemap operator
2024-02-21 19:25:49 -08:00
D3D11_PixelShader_Colors.hlsl
Use the hlsli extension for shader includes
2024-03-05 12:46:44 -08:00
D3D11_PixelShader_Common.hlsli
Use the hlsli extension for shader includes
2024-03-05 12:46:44 -08:00
D3D11_PixelShader_Textures.h
Added the Chrome HDR tonemap operator
2024-02-21 19:25:49 -08:00
D3D11_PixelShader_Textures.hlsl
Use the hlsli extension for shader includes
2024-03-05 12:46:44 -08:00
D3D11_VertexShader.h
Scale SDR content to SDR whitelevel when HDR is enabled
2024-02-05 11:47:17 -08:00
D3D11_VertexShader.hlsl
Added support for SDL_COLORSPACE_BT709_FULL to the hardware renderers
2024-02-04 13:09:40 -08:00
SDL_render_d3d11.c
render: Manage memory for SDL_Renderer* at higher level.
2024-04-19 00:25:59 -04:00
SDL_render_winrt.cpp
Check the SDL_VIDEO_RENDER_??? macros with #if instead of #ifdef
2024-02-15 20:55:02 +03:00
SDL_render_winrt.h
Check the SDL_VIDEO_RENDER_??? macros with #if instead of #ifdef
2024-02-15 20:55:02 +03:00
SDL_shaders_d3d11.c
Added the Chrome HDR tonemap operator
2024-02-21 19:25:49 -08:00
SDL_shaders_d3d11.h
Added the Chrome HDR tonemap operator
2024-02-21 19:25:49 -08:00