SDL/src/render
Ryan C. Gordon cab3defc18 render: SDL_DestroyWindow hollows out its renderer but doesn't free it.
This allows apps to destroy the window and renderer in either order, but
makes sure that the renderer can properly clean up its resources while OpenGL
contexts and libraries are still loaded, etc.

If the window is destroyed first, the renderer is (mostly) destroyed but its
pointer remains valid. Attempts to use the renderer will return an error,
but it can still be explicitly destroyed, at which time the struct is free'd.

If the renderer is destroyed first, everything works as before, and a new
renderer can still be created on the existing window.

Fixes #9540.
2024-04-19 00:25:59 -04:00
..
direct3d render: Manage memory for SDL_Renderer* at higher level. 2024-04-19 00:25:59 -04:00
direct3d11 render: Manage memory for SDL_Renderer* at higher level. 2024-04-19 00:25:59 -04:00
direct3d12 render: Manage memory for SDL_Renderer* at higher level. 2024-04-19 00:25:59 -04:00
metal render: Manage memory for SDL_Renderer* at higher level. 2024-04-19 00:25:59 -04:00
opengl render: Manage memory for SDL_Renderer* at higher level. 2024-04-19 00:25:59 -04:00
opengles2 render: Manage memory for SDL_Renderer* at higher level. 2024-04-19 00:25:59 -04:00
ps2 render: Manage memory for SDL_Renderer* at higher level. 2024-04-19 00:25:59 -04:00
psp render: Manage memory for SDL_Renderer* at higher level. 2024-04-19 00:25:59 -04:00
software render: Manage memory for SDL_Renderer* at higher level. 2024-04-19 00:25:59 -04:00
vitagxm render: Manage memory for SDL_Renderer* at higher level. 2024-04-19 00:25:59 -04:00
vulkan render: Manage memory for SDL_Renderer* at higher level. 2024-04-19 00:25:59 -04:00
SDL_d3dmath.c Vulkan Renderer (#9114) 2024-02-22 14:58:11 -08:00
SDL_d3dmath.h Vulkan Renderer (#9114) 2024-02-22 14:58:11 -08:00
SDL_render.c render: SDL_DestroyWindow hollows out its renderer but doesn't free it. 2024-04-19 00:25:59 -04:00
SDL_render_unsupported.c Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_sysrender.h render: SDL_DestroyWindow hollows out its renderer but doesn't free it. 2024-04-19 00:25:59 -04:00
SDL_yuv_sw.c Add missing break 2024-03-18 15:55:14 +03:00
SDL_yuv_sw_c.h Cleaned up various type conversion issues 2024-03-07 06:58:43 -08:00