| .. |
|
android
|
Add the raw platform specific key code to SDL_Keysym
|
2024-06-21 22:06:08 -07:00 |
|
apple
|
Build with -Wfloat-conversion + fix all warnings
|
2024-06-03 21:33:29 +00:00 |
|
bsd
|
The joystick instance ID is already set in the open call
|
2024-03-25 06:57:02 -07:00 |
|
darwin
|
Build with -Wfloat-conversion + fix all warnings
|
2024-06-03 21:33:29 +00:00 |
|
dummy
|
Generalized the idea of joystick driver priority
|
2024-02-17 16:06:07 -08:00 |
|
emscripten
|
The joystick instance ID is already set in the open call
|
2024-03-25 06:57:02 -07:00 |
|
gdk
|
remove most of SDL_OutOfMemory() calls where SDL is the allocator.
|
2024-05-08 20:00:50 +03:00 |
|
haiku
|
Send joystick added events on portable handheld platforms
|
2024-03-25 07:14:00 -07:00 |
|
hidapi
|
Improved detection of Nintendo Switch Pro controller report mode
|
2024-07-06 05:29:12 -07:00 |
|
linux
|
Prevent crashes if freed objects are passed to SDL API functions
|
2024-06-03 08:54:46 -07:00 |
|
n3ds
|
Send joystick added events on portable handheld platforms
|
2024-03-25 07:14:00 -07:00 |
|
ps2
|
Send joystick added events on portable handheld platforms
|
2024-03-25 07:14:00 -07:00 |
|
psp
|
Build with -Wfloat-conversion + fix all warnings
|
2024-06-03 21:33:29 +00:00 |
|
steam
|
Updated copyright for 2024
|
2024-01-01 13:15:26 -08:00 |
|
virtual
|
Fixed warning C4244: 'function': conversion from 'Uint16' to 'Uint8', possible loss of data
|
2024-05-10 16:09:11 -07:00 |
|
vita
|
Build with -Wfloat-conversion + fix all warnings
|
2024-06-03 21:33:29 +00:00 |
|
windows
|
Make sure we don't try to use the XInput DLL after it's unloaded
|
2024-06-26 15:44:03 -07:00 |
|
check_8bitdo.sh
|
SDL API renaming: SDL_gamecontroller.h
|
2022-12-27 09:47:24 -08:00 |
|
controller_list.h
|
Pass through the original name used by the Steam Virtual Gamepad
|
2024-06-17 12:14:44 -07:00 |
|
controller_type.c
|
Undo name change for the controller list
|
2023-05-19 14:26:37 -07:00 |
|
controller_type.h
|
Use the Valve code name for the Steam Deck controller
|
2023-12-28 15:41:02 -08:00 |
|
SDL_gamepad.c
|
Only use the default gamepad mapping if an automatic mapping isn't available
|
2024-07-03 11:44:20 -07:00 |
|
SDL_gamepad_c.h
|
Updated copyright for 2024
|
2024-01-01 13:15:26 -08:00 |
|
SDL_gamepad_db.h
|
Added Linux bindings for the Qanba Drone 2 Arcade Joystick
|
2024-05-23 15:34:38 -07:00 |
|
SDL_joystick.c
|
Added support for the ROG RAIKIRI
|
2024-07-03 13:54:00 -07:00 |
|
SDL_joystick_c.h
|
Update gamepad sensor rate
|
2024-06-04 07:38:48 -07:00 |
|
SDL_steam_virtual_gamepad.c
|
Fix memory leak in SDL_UpdateSteamVirtualGamepadInfo()
|
2024-02-06 01:55:47 -08:00 |
|
SDL_steam_virtual_gamepad.h
|
Updated copyright for 2024
|
2024-01-01 13:15:26 -08:00 |
|
SDL_sysjoystick.h
|
Keep track of whether a controller was a gamepad
|
2024-06-09 17:45:20 -07:00 |
|
sort_controllers.py
|
The same VID/PID is used for the FlyDigi Apex 4
|
2024-07-05 10:04:59 -07:00 |
|
usb_ids.h
|
Added support for the ROG RAIKIRI
|
2024-07-03 13:54:00 -07:00 |