mirror of
https://github.com/libsdl-org/SDL.git
synced 2026-06-06 06:34:35 +00:00
Only use the default gamepad mapping if an automatic mapping isn't available
Fixes https://github.com/libsdl-org/SDL/issues/10162
This commit is contained in:
parent
98f27b8f2e
commit
0f8054cf87
1 changed files with 4 additions and 4 deletions
|
|
@ -1676,9 +1676,6 @@ static GamepadMapping_t *SDL_PrivateGetGamepadMappingForNameAndGUID(const char *
|
|||
}
|
||||
#endif /* SDL_PLATFORM_LINUX */
|
||||
|
||||
if (!mapping) {
|
||||
mapping = s_pDefaultMapping;
|
||||
}
|
||||
return mapping;
|
||||
}
|
||||
|
||||
|
|
@ -1793,6 +1790,9 @@ static GamepadMapping_t *SDL_PrivateGetGamepadMapping(SDL_JoystickID instance_id
|
|||
}
|
||||
}
|
||||
|
||||
if (!mapping) {
|
||||
mapping = s_pDefaultMapping;
|
||||
}
|
||||
return mapping;
|
||||
}
|
||||
|
||||
|
|
@ -2546,7 +2546,7 @@ SDL_bool SDL_IsGamepadNameAndGUID(const char *name, SDL_JoystickGUID guid)
|
|||
|
||||
SDL_LockJoysticks();
|
||||
{
|
||||
if (SDL_PrivateGetGamepadMappingForNameAndGUID(name, guid) != NULL) {
|
||||
if (s_pDefaultMapping || SDL_PrivateGetGamepadMappingForNameAndGUID(name, guid) != NULL) {
|
||||
retval = SDL_TRUE;
|
||||
} else {
|
||||
retval = SDL_FALSE;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue