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It turns out this change causes a deadlock: The main UI thread calls synchronized handleMotionEvent() which then calls SDL_LockJoysticks() The main app thread calls SDL_LockJoysticks() and then synchronized pollInputDevices() |
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| gradle/wrapper | ||
| build.gradle | ||
| gradle.properties | ||
| gradlew | ||
| gradlew.bat | ||
| settings.gradle | ||