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Currently only supports Wayland, and it's quite..... bad This is a DRAFT! Just a small proof-of-concept. I'll submit a draft PR to the SDL project to see if I should continue development. If this is greenlit, I might making consider a WGPU SDL_GPU backend if wgpu-native is in a good enough state (maybe Dawn if it isn't?) No promises though! Don't get angry at me if I don't! Current known issues: 1: Error handling is sparse. 2: It only supports the shared library version of wgpu-native, and it does that by just loading it whenever it needs to do something 3: wgpu-native is bad and doesn't implement wgpuGetProcAddress so we're just using SDL_LoadFunction instead. I'd much prefer using the native wgpuGetProcAddress but alas.... |
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| .. | ||
| SDL_build_config.h | ||
| SDL_build_config.h.cmake | ||
| SDL_build_config_android.h | ||
| SDL_build_config_ios.h | ||
| SDL_build_config_macos.h | ||
| SDL_build_config_minimal.h | ||
| SDL_build_config_windows.h | ||
| SDL_build_config_wingdk.h | ||
| SDL_build_config_xbox.h | ||
| SDL_revision.h.cmake | ||