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Simple DirectMedia Layer
https://libsdl.org
Currently only supports Wayland, and it's quite..... bad This is a DRAFT! Just a small proof-of-concept. I'll submit a draft PR to the SDL project to see if I should continue development. If this is greenlit, I might making consider a WGPU SDL_GPU backend if wgpu-native is in a good enough state (maybe Dawn if it isn't?) No promises though! Don't get angry at me if I don't! Current known issues: 1: Error handling is sparse. 2: It only supports the shared library version of wgpu-native, and it does that by just loading it whenever it needs to do something 3: wgpu-native is bad and doesn't implement wgpuGetProcAddress so we're just using SDL_LoadFunction instead. I'd much prefer using the native wgpuGetProcAddress but alas.... |
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| WhatsNew.txt | ||
Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators.
You can find the latest release and additional information at: https://www.libsdl.org/
Installation instructions and a quick introduction is available in INSTALL.md
This library is distributed under the terms of the zlib license, available in LICENSE.txt.
Enjoy!
Sam Lantinga (slouken@libsdl.org)