Simple DirectMedia Layer https://libsdl.org
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Sam Lantinga 75270a4264 Handle java.util.ConcurrentModificationException while unregistering sensor listeners
We're still seeing this frequently when unregistering PlayStation controller sensors. We don't know what else is modifying the sensor list, but if we end up getting this exception we'll retry after a short sleep.
2026-06-02 16:51:58 -07:00
.github workflows: Stop building for Steam Runtime 3 on arm64 2026-06-02 12:21:45 -07:00
android-project Handle java.util.ConcurrentModificationException while unregistering sensor listeners 2026-06-02 16:51:58 -07:00
build-scripts SDL_migration.cocci: Add joystick/gamepad event state functions. 2026-05-30 14:05:45 -04:00
cmake Revert "vfork() isn't functional on DOS" 2026-06-02 14:16:31 -07:00
docs docs: bump minimum required Android ndk version 2026-05-27 20:05:50 +02:00
examples examples/input/05-gamepad-rumble: add some visual feedback. 2026-06-02 19:50:05 -04:00
include Sync SDL3 wiki -> header 2026-05-31 02:51:28 +00:00
src pipewire: Add SDL_HINT_AUDIO_DEVICE_STREAM_NAME callback earlier. 2026-06-02 19:04:28 -04:00
test render: an empty clip rect should clip all drawing 2026-05-29 13:58:34 -07:00
VisualC examples: Added input/05-gamepad-rumble 2026-05-31 08:32:44 -07:00
VisualC-GDK gdk: Update Suspend/Resume best practices. 2026-03-07 11:19:09 -05:00
wayland-protocols revert parts of CodeSpell commit d870911202 from 3rd party sources 2026-05-13 18:00:02 +03:00
Xcode Added curved window mode on visionOS 26 (#15298) 2026-05-12 16:48:06 -07:00
.clang-format Add CHECK_PARAM as a conditional macro in clang-format 2026-04-03 11:47:41 -04:00
.clang-tidy Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked 2023-08-05 14:14:45 -04:00
.editorconfig .editorconfig: Remove excess apostrophe at *.cocci 2024-06-16 09:18:17 -07:00
.gitignore Updated .gitignore for png test data 2025-10-10 08:59:27 -07:00
.wikiheaders-options wikiheaders: Generate a current list of supported environment variables. 2025-09-02 15:49:52 -04:00
AGENTS.md AGENTS.md: Change "may not" to "must not". 2026-04-15 17:26:54 -04:00
Android.mk Add SVE2 SIMD Alpha-Blending Blitter (#15504) 2026-05-13 23:37:46 -07:00
BUGS.txt Added a Discord link to BUGS.txt 2025-01-13 16:42:50 -08:00
CLAUDE.md CLAUDE.md: Just copy the text from AGENTS.md in here for now. 2026-04-16 13:51:49 -04:00
CMakeLists.txt cmake: Preseed the CMake cache for Haiku OS. 2026-05-27 15:43:16 -04:00
CREDITS.md Updated the credits for SDL 3.0 2025-01-13 16:42:50 -08:00
INSTALL.md Add a link to docs/INTRO-mingw.md 2025-03-06 16:25:17 -08:00
LICENSE.txt Updated copyright for 2026 2026-01-01 09:40:08 -08:00
README.md Revert "Update README.md" 2025-11-16 01:15:10 +03:00
WhatsNew.txt Added SDL_HINT_MOUSE_DPI_SCALE_CURSORS 2025-12-09 17:12:08 -08:00

Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators.

You can find the latest release and additional information at: https://www.libsdl.org/

Installation instructions and a quick introduction is available in INSTALL.md

This library is distributed under the terms of the zlib license, available in LICENSE.txt.

Enjoy!

Sam Lantinga (slouken@libsdl.org)