SDL/src/render/direct3d11
Sam Lantinga e2fe23ddab Added hardware accelerated support for palettized textures
Supported backends: direct3d, direct3d11, direct3d12, gpu, metal, opengl, opengles2
2025-09-28 22:10:06 -07:00
..
compile_shaders.bat
D3D11_PixelShader_Advanced.h Added hardware accelerated support for palettized textures 2025-09-28 22:10:06 -07:00
D3D11_PixelShader_Advanced.hlsl
D3D11_PixelShader_Colors.h Added SDL_SCALEMODE_PIXELART 2025-03-13 09:48:37 -07:00
D3D11_PixelShader_Colors.hlsl
D3D11_PixelShader_Common.hlsli Added hardware accelerated support for palettized textures 2025-09-28 22:10:06 -07:00
D3D11_PixelShader_Textures.h Added SDL_SCALEMODE_PIXELART 2025-03-13 09:48:37 -07:00
D3D11_PixelShader_Textures.hlsl
D3D11_VertexShader.h Added SDL_SCALEMODE_PIXELART 2025-03-13 09:48:37 -07:00
D3D11_VertexShader.hlsl
SDL_render_d3d11.c Added hardware accelerated support for palettized textures 2025-09-28 22:10:06 -07:00
SDL_shaders_d3d11.c Updated copyright for 2025 2025-01-01 07:45:52 -08:00
SDL_shaders_d3d11.h Updated copyright for 2025 2025-01-01 07:45:52 -08:00