SDL/src/render
2025-09-28 22:10:06 -07:00
..
direct3d Added hardware accelerated support for palettized textures 2025-09-28 22:10:06 -07:00
direct3d11 Added hardware accelerated support for palettized textures 2025-09-28 22:10:06 -07:00
direct3d12 Added hardware accelerated support for palettized textures 2025-09-28 22:10:06 -07:00
gpu Added hardware accelerated support for palettized textures 2025-09-28 22:10:06 -07:00
metal Added hardware accelerated support for palettized textures 2025-09-28 22:10:06 -07:00
ngage [Nokia N-Gage] Re-enable FPS counter, fix link in README. 2025-07-02 21:27:24 +02:00
opengl Added hardware accelerated support for palettized textures 2025-09-28 22:10:06 -07:00
opengles2 Added hardware accelerated support for palettized textures 2025-09-28 22:10:06 -07:00
ps2 [SDL3] [PS2] Framebuffer resolution + 240p/480p + PAL support (#13993) 2025-09-21 07:50:14 -07:00
psp Added SDL_SetRenderTextureAddressMode() and SDL_GetRenderTextureAddressMode() 2025-03-28 13:51:19 -07:00
software Simplify palette code 2025-09-28 22:10:06 -07:00
vitagxm Vita Render: Limit the scope of cliprect to viewport 2025-06-20 14:51:16 -07:00
vulkan Added Vulkan support for palettized textures 2025-09-28 22:10:06 -07:00
SDL_d3dmath.c Updated copyright for 2025 2025-01-01 07:45:52 -08:00
SDL_d3dmath.h Updated copyright for 2025 2025-01-01 07:45:52 -08:00
SDL_render.c Fixed memory leak if requested renderer isn't available 2025-09-28 22:10:06 -07:00
SDL_render_debug_font.h Updated copyright for 2025 2025-01-01 07:45:52 -08:00
SDL_render_unsupported.c Updated copyright for 2025 2025-01-01 07:45:52 -08:00
SDL_sysrender.h Simplify palette code 2025-09-28 22:10:06 -07:00
SDL_yuv_sw.c Renamed SDL_SoftStretch() to SDL_StretchSurface() 2025-02-03 08:51:32 -08:00
SDL_yuv_sw_c.h Updated copyright for 2025 2025-01-01 07:45:52 -08:00