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compile_shaders.bat
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Added the Chrome HDR tonemap operator
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2024-02-21 19:25:49 -08:00 |
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D3D12_PixelShader_Advanced.h
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Added the Chrome HDR tonemap operator
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2024-02-21 19:25:49 -08:00 |
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D3D12_PixelShader_Advanced.hlsl
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Added the Chrome HDR tonemap operator
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2024-02-21 19:25:49 -08:00 |
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D3D12_PixelShader_Colors.h
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Added the Chrome HDR tonemap operator
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2024-02-21 19:25:49 -08:00 |
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D3D12_PixelShader_Colors.hlsl
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Added the Chrome HDR tonemap operator
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2024-02-21 19:25:49 -08:00 |
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D3D12_PixelShader_Common.incl
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Added the Chrome HDR tonemap operator
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2024-02-21 19:25:49 -08:00 |
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D3D12_PixelShader_Textures.h
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Added the Chrome HDR tonemap operator
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2024-02-21 19:25:49 -08:00 |
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D3D12_PixelShader_Textures.hlsl
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Added the Chrome HDR tonemap operator
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2024-02-21 19:25:49 -08:00 |
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D3D12_RootSig_Advanced.h
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Added the Chrome HDR tonemap operator
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2024-02-21 19:25:49 -08:00 |
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D3D12_RootSig_Color.h
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Updated direct3d12 renderer with HDR10 and SDR whitelevel support
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2024-02-05 13:17:10 -08:00 |
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D3D12_RootSig_Texture.h
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Updated direct3d12 renderer with HDR10 and SDR whitelevel support
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2024-02-05 13:17:10 -08:00 |
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D3D12_VertexShader.hlsl
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Added the Chrome HDR tonemap operator
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2024-02-21 19:25:49 -08:00 |
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D3D12_VertexShader_Advanced.h
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Added the Chrome HDR tonemap operator
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2024-02-21 19:25:49 -08:00 |
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D3D12_VertexShader_Color.h
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Updated direct3d12 renderer with HDR10 and SDR whitelevel support
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2024-02-05 13:17:10 -08:00 |
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D3D12_VertexShader_Texture.h
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Updated direct3d12 renderer with HDR10 and SDR whitelevel support
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2024-02-05 13:17:10 -08:00 |
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SDL_render_d3d12.c
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Fixed error: declaration shadows a local variable [-Werror,-Wshadow]
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2024-02-24 20:04:36 -08:00 |
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SDL_render_d3d12_xbox.cpp
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Check the SDL_VIDEO_RENDER_??? macros with #if instead of #ifdef
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2024-02-15 20:55:02 +03:00 |
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SDL_render_d3d12_xbox.h
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Define SDL_PLATFORM_* macros instead of underscored ones (#8875)
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2024-01-24 01:40:51 +00:00 |
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SDL_shaders_d3d12.c
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Added the Chrome HDR tonemap operator
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2024-02-21 19:25:49 -08:00 |
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SDL_shaders_d3d12.h
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Added the Chrome HDR tonemap operator
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2024-02-21 19:25:49 -08:00 |
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SDL_shaders_d3d12_xboxone.cpp
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Check the SDL_VIDEO_RENDER_??? macros with #if instead of #ifdef
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2024-02-15 20:55:02 +03:00 |
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SDL_shaders_d3d12_xboxseries.cpp
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Check the SDL_VIDEO_RENDER_??? macros with #if instead of #ifdef
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2024-02-15 20:55:02 +03:00 |