SDL/src/render/direct3d11
David Ludwig 44b0e901f0 WinRT: d3d11 blend mode bug fixes
The destination target's alpha wasn't getting set correctly in many cases.  Among other problems, this prevented some alpha-blended textures from displaying correctly in Windows Phone 8's multitasking screen.

The d3d11 renderer now uses the same blending settings found in the d3d9 renderer.
2013-12-30 11:59:04 -05:00
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SDL_render_d3d11.cpp WinRT: d3d11 blend mode bug fixes 2013-12-30 11:59:04 -05:00