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The destination target's alpha wasn't getting set correctly in many cases. Among other problems, this prevented some alpha-blended textures from displaying correctly in Windows Phone 8's multitasking screen. The d3d11 renderer now uses the same blending settings found in the d3d9 renderer. |
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| .. | ||
| direct3d | ||
| direct3d11 | ||
| opengl | ||
| opengles | ||
| opengles2 | ||
| psp | ||
| software | ||
| mmx.h | ||
| SDL_render.c | ||
| SDL_sysrender.h | ||
| SDL_yuv_mmx.c | ||
| SDL_yuv_sw.c | ||
| SDL_yuv_sw_c.h | ||