SDL/src/render/opengles2
Sam Lantinga b65590159b Each application palette corresponds to one hardware palette
When the application modifies the palette, any textures that use it will automatically be updated.
2025-09-28 22:10:06 -07:00
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SDL_gles2funcs.h Updated copyright for 2025 2025-01-01 07:45:52 -08:00
SDL_render_gles2.c Each application palette corresponds to one hardware palette 2025-09-28 22:10:06 -07:00
SDL_shaders_gles2.c Added hardware accelerated support for palettized textures 2025-09-28 22:10:06 -07:00
SDL_shaders_gles2.h Added hardware accelerated support for palettized textures 2025-09-28 22:10:06 -07:00