..
direct3d
Each application palette corresponds to one hardware palette
2025-09-28 22:10:06 -07:00
direct3d11
Fixed line endings
2025-10-01 14:01:59 -07:00
direct3d12
Fixed line endings
2025-10-01 14:01:59 -07:00
gpu
Added support for using the GPU renderer as an offscreen renderer
2025-10-01 23:32:18 -07:00
metal
Fixed pixel shader for palettized textures using pixelart scaling
2025-10-01 07:17:55 -07:00
ngage
[Nokia N-Gage] Re-enable FPS counter, fix link in README.
2025-07-02 21:27:24 +02:00
opengl
Each application palette corresponds to one hardware palette
2025-09-28 22:10:06 -07:00
opengles2
Each application palette corresponds to one hardware palette
2025-09-28 22:10:06 -07:00
ps2
[SDL3] [PS2] Framebuffer resolution + 240p/480p + PAL support ( #13993 )
2025-09-21 07:50:14 -07:00
psp
SDL_render_psp.c: Implemented working viewport support
2025-09-29 19:09:26 -07:00
software
Each application palette corresponds to one hardware palette
2025-09-28 22:10:06 -07:00
vitagxm
Vita Render: Limit the scope of cliprect to viewport
2025-06-20 14:51:16 -07:00
vulkan
Fixed pixel shader for palettized textures using pixelart scaling
2025-10-01 07:17:55 -07:00
SDL_d3dmath.c
Updated copyright for 2025
2025-01-01 07:45:52 -08:00
SDL_d3dmath.h
Updated copyright for 2025
2025-01-01 07:45:52 -08:00
SDL_render.c
Added support for using the GPU renderer as an offscreen renderer
2025-10-01 23:32:18 -07:00
SDL_render_debug_font.h
Updated copyright for 2025
2025-01-01 07:45:52 -08:00
SDL_render_unsupported.c
Updated copyright for 2025
2025-01-01 07:45:52 -08:00
SDL_sysrender.h
Each application palette corresponds to one hardware palette
2025-09-28 22:10:06 -07:00
SDL_yuv_sw.c
Renamed SDL_SoftStretch() to SDL_StretchSurface()
2025-02-03 08:51:32 -08:00
SDL_yuv_sw_c.h
Updated copyright for 2025
2025-01-01 07:45:52 -08:00