SDL/src/dynapi
Sam Lantinga 2bd478ae65 Added SDL_GetTextureDXGIResource() to get the DXGI resource associated with a render texture.
Also switched the D3D11 and D3D12 renderers to use real NV12 textures for NV12 data.

The combination of these two changes allows us to implement 0-copy video decode and playback for D3D11 in testffmpeg without any access to the renderer internals.
2023-10-10 03:32:46 -07:00
..
gendynapi.py Remove extra spaces in stripped tokens 2023-07-16 04:32:12 -07:00
SDL_dynapi.c SDL_dynapi.c: minor cosmetics. 2023-06-10 20:50:02 +03:00
SDL_dynapi.h Updated copyright for 2023 2023-01-09 09:41:41 -08:00
SDL_dynapi.sym Added SDL_GetTextureDXGIResource() to get the DXGI resource associated with a render texture. 2023-10-10 03:32:46 -07:00
SDL_dynapi_overrides.h Added SDL_GetTextureDXGIResource() to get the DXGI resource associated with a render texture. 2023-10-10 03:32:46 -07:00
SDL_dynapi_procs.h Added SDL_GetTextureDXGIResource() to get the DXGI resource associated with a render texture. 2023-10-10 03:32:46 -07:00