SDL/src
Ryan C. Gordon 82f54af617
x11: Properly check for XInput2 support before using it.
This specifically fixes a crash in X11_WarpMouseInternal if XInput2 was
missing at runtime, but also cleans up a few other existing checks.

Fixes #8378.
2023-10-11 01:01:07 -04:00
..
atomic Fix remaining typos (#7921) 2023-07-03 12:46:47 -07:00
audio Fixed warning C4028: formal parameter different from declaration 2023-10-10 16:37:17 -07:00
core aaudio: Deal with device recovery. 2023-09-30 16:41:31 -04:00
cpuinfo Fix some issues caught by check_stdlib_usage.py 2023-06-27 06:19:06 -07:00
dynapi Added SDL_GetTextureDXGIResource() to get the DXGI resource associated with a render texture. 2023-10-10 03:32:46 -07:00
events events: Log file drop position events and print the pointer coordinates 2023-09-20 15:00:40 -04:00
file winrt: use windowsio in non-libc mode 2023-08-12 17:37:52 +02:00
filesystem gdk: GetBasePath should be a UTF8 version of Win32 GetBasePath 2023-08-25 10:47:16 -04:00
haptic Updated source to match SDL function prototype style 2023-05-23 11:29:41 -07:00
hidapi Fixed crash in hid_init() if the HIDDeviceManager isn't available 2023-09-22 10:14:16 -07:00
joystick Added support for the PowerA Nintendo Switch Nano Wired Controller 2023-10-10 17:04:00 -07:00
libm libm: use union for infinity 2023-09-25 18:02:40 +02:00
loadso Fix uses of undefined macro identifiers (-Wundef) 2023-03-29 21:49:01 +00:00
locale Updated source to match SDL function prototype style 2023-05-23 11:29:41 -07:00
main/winrt Remove SDL3_main from build systems, remove most of src/main/* 2022-12-15 08:01:01 -08:00
misc Implement visionOS support 2023-08-08 22:25:04 -07:00
power linux: Handle upower's UP_DEVICE_STATE_PENDING_CHARGE, PENDING_DISCHARGE 2023-09-20 08:32:03 -07:00
render Fixed build warning 2023-10-10 12:37:38 -07:00
sensor The sensor and joystick instance ID generator isn't guarded by a lock. 2023-10-10 15:46:46 -07:00
stdlib SDL_iconv_string() defaults to UTF-8 2023-09-24 17:27:23 -07:00
test test: Extract SDLTest_ReadSurfacePixel 2023-10-10 03:23:20 -07:00
thread rwlock: Make generic implmentations work on single-threaded platforms. 2023-08-11 15:03:32 -04:00
timer SDL API renaming: SDL TLS functions 2023-05-26 08:33:15 -07:00
video x11: Properly check for XInput2 support before using it. 2023-10-11 01:01:07 -04:00
SDL.c Unaligned stacks on i686-w64-mingw32 may lead to crashes 2023-08-05 17:39:30 +03:00
SDL_assert.c emscripten: Restore compatibility with existing emsdk releases. 2023-09-20 14:32:41 -04:00
SDL_assert_c.h Updated copyright for 2023 2023-01-09 09:41:41 -08:00
SDL_error.c Updated source to match SDL function prototype style 2023-05-23 11:29:41 -07:00
SDL_error_c.h Updated copyright for 2023 2023-01-09 09:41:41 -08:00
SDL_guid.c Add error returns to void functions that can fail/set errors. 2023-02-09 07:23:21 -08:00
SDL_hashtable.c hashtable: Use Create/Destroy naming, in the SDL3 style. 2023-10-09 19:20:43 -04:00
SDL_hashtable.h hashtable: Use Create/Destroy naming, in the SDL3 style. 2023-10-09 19:20:43 -04:00
SDL_hints.c Set the hint value before calling hint callbacks 2023-06-28 08:53:48 -07:00
SDL_hints_c.h For gamepads that don't have their own sensors, try to use the system sensors. 2023-06-16 14:44:59 -07:00
SDL_internal.h Rename SDL mutex, semaphore and condition variable types to match SDL 3.0 naming convention 2023-04-28 12:08:33 -07:00
SDL_list.c Updated copyright for 2023 2023-01-09 09:41:41 -08:00
SDL_list.h Updated copyright for 2023 2023-01-09 09:41:41 -08:00
SDL_log.c Updated source to match SDL function prototype style 2023-05-23 11:29:41 -07:00
SDL_log_c.h Updated copyright for 2023 2023-01-09 09:41:41 -08:00
SDL_utils.c Improve sensor detection for Linux gamepad 2023-06-26 07:32:40 -07:00
SDL_utils_c.h Improve sensor detection for Linux gamepad 2023-06-26 07:32:40 -07:00