SDL/src
2013-09-28 14:07:08 -07:00
..
atomic Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
audio Christoph Mallon: Remove pointless if (x) before SDL_free(x) 2013-08-29 08:29:21 -07:00
core Raspberry Pi support (also unified UDEV and EVDEV support) 2013-09-28 13:28:19 -03:00
cpuinfo Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
events Raspberry Pi support (also unified UDEV and EVDEV support) 2013-09-28 13:28:19 -03:00
file Christoph Mallon: Remove pointless if (x) before SDL_free(x) 2013-08-29 08:29:21 -07:00
filesystem Christoph Mallon: Remove pointless if (x) before SDL_free(x) 2013-08-29 08:29:21 -07:00
haptic Christoph Mallon: Remove pointless if (x) before SDL_free(x) 2013-08-29 08:29:21 -07:00
input/evdev Do not use UDEV references in EVDEV if UDEV has not been detected 2013-09-28 15:48:32 -03:00
joystick Fixed bug 2090 - Some joystick inputs are delayed on FreeBSD 2013-09-06 20:54:14 -07:00
libm OCD fixes: Adds a space after /* (glory to regular expressions!) 2013-08-21 09:47:10 -03:00
loadso Rolled back my LoadLibrary change. The first failed call causes a dialog to pop up in Windows apps (but not console apps) and that's really bad. I'll have to deal with this in my app. 2013-09-28 14:06:39 -07:00
main OCD fixes: Adds a space after /* (glory to regular expressions!) 2013-08-21 09:47:10 -03:00
power Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
render Added a hint to create the D3D device in thread-safe mode: SDL_HINT_RENDER_DIRECT3D_THREADSAFE 2013-09-28 14:07:08 -07:00
stdlib Fixed bug 2082 - SDL stdlib implementation does not force upper case for %X format specifier 2013-09-05 06:59:34 -07:00
test Moved D3D_LoadDLL and SDL_Direct3D9GetAdapterIndex to SDL_windowswindow.c at Jorgen's insistence. That file is wrapped in a more appropriate define check so it will work if somebody builds a binary without D3D support. 2013-09-28 14:06:20 -07:00
thread Disable thread naming on Win64 for now. 2013-09-07 13:47:14 -04:00
timer Fixes bug #2074 - Thanks Sylvain! 2013-08-29 14:03:44 -03:00
video Moved SDL_Direct3D9GetAdapterIndex() to SDL_windowsvideo.c since it doesn't belong in the window code. 2013-09-28 14:06:59 -07:00
SDL.c Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
SDL_assert.c Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
SDL_assert_c.h Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
SDL_error.c Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
SDL_error_c.h Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
SDL_hints.c Christoph Mallon: Remove pointless if (x) before SDL_free(x) 2013-08-29 08:29:21 -07:00
SDL_log.c Fixed bug 2084 - SDL_log xxx on Android outputs to Logcat with incorrect priority. 2013-09-05 06:43:34 -07:00