Commit graph

103 commits

Author SHA1 Message Date
Sam Lantinga
0cc16bd96b Added a hint to create the D3D device in thread-safe mode: SDL_HINT_RENDER_DIRECT3D_THREADSAFE 2013-09-28 14:07:08 -07:00
Sam Lantinga
fbded9ca44 Added platform specific call: SDL_RenderGetD3DDevice() 2013-09-28 14:07:05 -07:00
Sam Lantinga
2a9c9c7aef Moved SDL_Direct3D9GetAdapterIndex() to SDL_windowsvideo.c since it doesn't belong in the window code. 2013-09-28 14:06:59 -07:00
Sam Lantinga
9ddd895825 Implemented SDL_UpdateYUVTexture() for Direct3D 2013-09-28 14:06:55 -07:00
Sam Lantinga
8e092032bd Added missing SDL_assert.h 2013-09-28 14:06:51 -07:00
Sam Lantinga
9c25afe369 Added optimized YUV texture upload path with SDL_UpdateYUVTexture() 2013-09-28 14:06:47 -07:00
Sam Lantinga
75e8ed6265 Rolled back my LoadLibrary change. The first failed call causes a dialog to pop up in Windows apps (but not console apps) and that's really bad. I'll have to deal with this in my app. 2013-09-28 14:06:39 -07:00
Sam Lantinga
6d6b754bc3 SDL_LoadObject on Windows now calls LoadLibrary a second time in its EX form whenever the first load fails. This second call uses the "altered" search path for DLL dependencies, which includes searching the directory that the DLL itself lives in. 2013-09-28 14:06:31 -07:00
Sam Lantinga
68d3edce37 Moved D3D_LoadDLL and SDL_Direct3D9GetAdapterIndex to SDL_windowswindow.c at Jorgen's insistence. That file is wrapped in a more appropriate define check so it will work if somebody builds a binary without D3D support.
Added a reference to SDL_Direct3D9GetAdapterIndex to SDL_test_common.c so SDL will fail to compile if the new symbol isn't included properly.

CR: Jorgen
2013-09-28 14:06:20 -07:00
Gabriel Jacobo
358098ad68 Do not use UDEV references in EVDEV if UDEV has not been detected 2013-09-28 15:48:32 -03:00
Gabriel Jacobo
d05292da17 Raspberry Pi support (also unified UDEV and EVDEV support) 2013-09-28 13:28:19 -03:00
Philipp Wiesemann
0c61fd3930 Corrected name of SDL_Color field from unused to a. 2013-09-28 12:48:26 +02:00
Sam Lantinga
d5ad095cd7 Fixed bug 2101 - CWBackPixel causes weird window flickering on window resize
aBothe

I tried to experiment a bit with SDL2 and OpenGL today and noticed that something caused some weird flickering when resizing my nicely drawn SDL2/OpenGL window:
Just after resizing, the background went black and I had to let my OpenGL code redraw the contents..
However, after some hours spent with googling I found out that in OpenGL examples where this CWBackPixel flag was not used when creating X windows, there was no flickering while resizing the window.

See http://www.sbin.org/doc/Xlib/chapt_04.html @ "The Window Background" for more info.
2013-09-27 23:47:57 -07:00
Sam Lantinga
9466f29238 # User Darren Salt <devspam@moreofthesa.me.uk>
# Date 1379621782 -3600
#      Thu Sep 19 21:16:22 2013 +0100
Work around a false-positive in the X11 mouse wheel code

This false positive occurs when one particular button on my mouse is
pressed. The kernel which I'm using is patched to cause a release event to
be synthesised immediately when the mouse says that this button is pressed
because the mouse doesn't signal release until the button is next pressed.

(Also documents a false negative, observed with the horizontal scroll wheel
on the same mouse.)
2013-09-27 23:35:17 -07:00
Sam Lantinga
ed6ceec6e3 Fixed bug 2100 - directfb fails to build 2013-09-27 23:29:05 -07:00
Edward Rudd
f2e7fb4fea add in High DPI support (aka Retina)
- based on J?rgen's patch with a few bug fixes
2013-09-20 13:43:00 -04:00
Sam Lantinga
87284dad72 Default to OpenGL ES 2.0 instead of 1.0 when it's available. 2013-09-27 22:09:51 -07:00
Sam Lantinga
26f3d038c1 Fixed syntax error in C style block comment. 2013-09-14 11:25:52 -07:00
Ryan C. Gordon
0922362ed5 Don't incorrectly report success for negative swap intervals on Mac OS X. 2013-09-14 01:30:57 -04:00
Sam Lantinga
a70c4acd7e Added SDL_Direct3D9GetAdapterIndex(), which returns the adapter index you would pass into CreateDevice to get your device on the right monitor in full screen mode. This fixes the default adapter in SDL_render_d3d.c, which means that tests will work fullscreen off the main monitor now.
CR: Sam
2013-09-13 17:42:46 -07:00
Sam Lantinga
de6d5716f1 Fix X11_RestoreWindow() and X11_RaiseWindow() to properly do window activation.
X11_RestoreWindow() had a call ordering problem that prevented activation, and X11_RaiseWindow() wasn't attempting activation. Windows and OS X both activate in these cases.

CR: saml
2013-09-13 17:42:38 -07:00
Sam Lantinga
024315e321 Mac: Translate Ctrl-Left click to right click. 2013-09-13 17:42:31 -07:00
Sam Lantinga
1c5546e2dd Mac: Turn off momentum-based scrolling. 2013-09-13 17:41:17 -07:00
Sam Lantinga
2505a8812c Mac: Fix cast warning. 2013-09-13 17:40:41 -07:00
pgriffais
cb4c648641 [SDL] X11+GL: Allow Visual override for GL windows.
SDL provides an SDL_VIDEO_X11_VISUALID environment variable that lets you override
window visuals, but it wasn't being checked for OpenGL windows.

CR: Sam.
2013-09-10 18:25:13 -07:00
Ryan C. Gordon
020c9b4c8e Disable thread naming on Win64 for now.
We can't use _try/_except without the C runtime, and we can't use inline
 asm with the Win64 compiler. We'll need to move this to an .asm file or
 something later.
2013-09-07 13:47:14 -04:00
Sam Lantinga
9281452a53 Fixed bug 2090 - Some joystick inputs are delayed on FreeBSD
kikuchan

Some joysticks with high sampling rate need to be read() more fast,
otherwise it delay user inputs due to internal queue.
Especially, an app that issues SDL_PollEvent() not so frequent
2013-09-06 20:54:14 -07:00
Sam Lantinga
2952baa5cd Fixed time comparison and explicitly delay 1 ms instead of an arbitrary scheduled time. 2013-09-06 20:45:08 -07:00
J?rgen P. Tjern?
7826585446 Fix to buffer overrun in SDL_JoystickGetGUIDString(). 2013-09-05 15:49:57 -07:00
Sam Lantinga
f9d066f29b Fixed bug 2076 - OpenGL doesn't work with --disable-threads
stepik-777

Thread local storage is used to store current window and current opengl context. OpenGL worked before this changeset: 7596 (45e5c263c096)
2013-09-05 07:15:26 -07:00
Sam Lantinga
b91e9f69ec Fixed bug 2082 - SDL stdlib implementation does not force upper case for %X format specifier
norfanin

When SDL_vsnprintf handles the %x format specifier, a boolean is set to signal forced lower case. It also should be able to signal forced upper case for the %X specifier. A boolean is not sufficient anymore. The attached patch adds an enum for the three cases: lower, upper and no change.
2013-09-05 06:59:34 -07:00
Sam Lantinga
e38eb5ab45 Fixed bug 2084 - SDL_log xxx on Android outputs to Logcat with incorrect priority.
Pallav Nawani

This effects all SDL_Logxxx functions. On android, the debug output has a priority that is 1 higher than intended, ie, if you try SDL_LogInfo, the log has the priority of Warn instead.
2013-09-05 06:43:34 -07:00
Ryan C. Gordon
aae466b753 The SDL_PixelFormat* passed to SDL_ConvertSurface() should be const. 2013-09-04 23:40:11 -04:00
Ryan C. Gordon
e82bceb418 Enabled thread naming on Windows.
This is now done without compiler or C runtime support for __try/__except.

(Granted, it uses Visual Studio-style inline asm, but still...)
2013-08-31 01:36:38 -04:00
Gabriel Jacobo
c69c53f064 Fixes bug #2040, prepare SDL_GL_CONTEXT_EGL for deprecation on v2.1
SDL_GL_CONTEXT_EGL = 1 is now internally treated as profile_mask = SDL_GL_CONTEXT_PROFILE_ES
2013-08-29 15:02:32 -03:00
Gabriel Jacobo
acfd6497d9 Fixes bug #2074 - Thanks Sylvain!
SDL_syssem.c:159 comparison of unsigned expression >= 0 is always true
Solved by comparing unsigneds directly

SDL_systimer.c:164: warning: control may reach end of Compile
Solved by returning the default value if all else fails.

SDL_androidgl.c:41:1: warning: type specifier missing, defaults to 'int'
SDL_androidgl.c:47:1: warning: control reaches end of non-void function
Solved by adding void return type to the function implementation
2013-08-29 14:03:44 -03:00
Sam Lantinga
a7a55fd629 Christoph Mallon: Replace strlen(x) == 0 (O(n)) by x[0] == '\0' (O(1)). 2013-08-29 08:30:21 -07:00
Sam Lantinga
af3541ce5e Christoph Mallon: Remove pointless if (x) before SDL_FreeSurface(x) 2013-08-29 08:29:51 -07:00
Sam Lantinga
f7fda2b389 Christoph Mallon: Remove pointless if (x) before SDL_free(x) 2013-08-29 08:29:21 -07:00
Sam Lantinga
3f1c70c044 Christoph Mallon: Correct indendation. 2013-08-29 08:27:25 -07:00
Sam Lantinga
353227c74e Christoph Mallon: Use SDL_arraysize() 2013-08-29 08:26:55 -07:00
Sam Lantinga
bcc2ee4859 Christoph Mallon: Simplify assignment. 2013-08-29 08:26:24 -07:00
Sam Lantinga
012380adcd Christoph Mallon: Report an error, if creating the directories in SDL_GetPrefPath() failed. 2013-08-29 08:25:54 -07:00
Sam Lantinga
5b05d9e95f Christoph Mallon: Remove lone /* if */ comment. 2013-08-29 08:25:24 -07:00
Sam Lantinga
2485a8430e Christoph Mallon: Simplify avoidance of duplicate / in SDL_GetPrefPath() 2013-08-29 08:24:43 -07:00
Ryan C. Gordon
abee777d4e Change order we enumerate Windows joysticks.
Make it so XInput devices are listed before DirectInput devices, and that the XInput
 devices are sorted by userid in ascending numeric order (so device 0 comes first).
2013-08-28 22:09:17 -04:00
Ryan C. Gordon
d17a53c8ce Don't corrupt XInput device state during SDL_SYS_JoystickClose(). 2013-08-28 22:07:54 -04:00
Ryan C. Gordon
c6edebfad1 Fix endlines for logging via OutputDebugString(). 2013-08-28 22:05:16 -04:00
Ryan C. Gordon
5450cca33f Make XInput joystick names match the numbers on the device.
(And how the Haptic code already names them.)
2013-08-28 17:17:21 -04:00
Ryan C. Gordon
e232870849 Fixed comment typo. 2013-08-28 17:12:07 -04:00