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This prevents validation errors on D3D12 caused by the previous solution that utilized internal D3D12 functions. This is still the fallback solution if WinPixEventRuntime.dll is not present in PATH, but a warning is printed to let you know how to fix these errors. |
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| .. | ||
| compile_shaders.bat | ||
| compile_shaders_xbox.bat | ||
| D3D12_Blit.h | ||
| D3D_Blit.hlsl | ||
| SDL_gpu_d3d12.c | ||