SDL/src/gpu/d3d12
Jakub Wasilewski 0c5ad99ec1 GPU: D3D12: Use WinPixEventRuntime.dll for debug events when available.
This prevents validation errors on D3D12 caused by the previous solution
that utilized internal D3D12 functions. This is still the fallback
solution if WinPixEventRuntime.dll is not present in PATH, but a warning
is printed to let you know how to fix these errors.
2025-12-03 12:00:17 -08:00
..
compile_shaders.bat GPU: Clean up D3D12 blit shader compilation 2024-12-04 14:56:36 -05:00
compile_shaders_xbox.bat Add the SDL_GPU API 2024-08-29 15:57:29 -07:00
D3D12_Blit.h GPU: Cube Arrays (#10800) 2024-09-12 13:41:46 -07:00
D3D_Blit.hlsl GPU: Clean up D3D12 blit shader compilation 2024-12-04 14:56:36 -05:00
SDL_gpu_d3d12.c GPU: D3D12: Use WinPixEventRuntime.dll for debug events when available. 2025-12-03 12:00:17 -08:00