SDL/src/render/direct3d12
Ryan C. Gordon 944dc4701c
render: Manage memory for SDL_Renderer* at higher level.
Previously, each backend would allocate and free the renderer struct. Now
the higher level does it, so the backends only manage their private resources.

This removes some boilerplate and avoids some potential accidents.

(Manually cherry-picked from 39c8434f5f)

Reference Issue #10174.
2024-07-04 18:17:20 -04:00
..
SDL_render_d3d12.c render: Manage memory for SDL_Renderer* at higher level. 2024-07-04 18:17:20 -04:00
SDL_render_d3d12_xbox.cpp Check the SDL_VIDEO_RENDER_??? macros with #if instead of #ifdef 2024-02-15 02:55:02 +03:00
SDL_render_d3d12_xbox.h gdk: Backport SDL3 MR #8844 2024-01-21 13:55:17 -05:00
SDL_shaders_d3d12.c Check the SDL_VIDEO_RENDER_??? macros with #if instead of #ifdef 2024-02-15 02:55:02 +03:00
SDL_shaders_d3d12.h Updated copyright for 2024 2024-01-01 13:19:49 -08:00
SDL_shaders_d3d12_xboxone.cpp Check the SDL_VIDEO_RENDER_??? macros with #if instead of #ifdef 2024-02-15 02:55:02 +03:00
SDL_shaders_d3d12_xboxseries.cpp Check the SDL_VIDEO_RENDER_??? macros with #if instead of #ifdef 2024-02-15 02:55:02 +03:00