SDL/src/render
2024-07-08 11:39:08 -07:00
..
direct3d Fixed build 2024-07-08 11:39:08 -07:00
direct3d11 Make sure we're actually running on Windows before using D3D renderers 2024-07-08 11:28:29 -07:00
direct3d12 render: Manage memory for SDL_Renderer* at higher level. 2024-07-04 18:17:20 -04:00
metal render: Manage memory for SDL_Renderer* at higher level. 2024-07-04 18:17:20 -04:00
opengl render: Manage memory for SDL_Renderer* at higher level. 2024-07-04 18:17:20 -04:00
opengles render: Manage memory for SDL_Renderer* at higher level. 2024-07-04 18:17:20 -04:00
opengles2 render: Manage memory for SDL_Renderer* at higher level. 2024-07-04 18:17:20 -04:00
ps2 render: Manage memory for SDL_Renderer* at higher level. 2024-07-04 18:17:20 -04:00
psp render: Manage memory for SDL_Renderer* at higher level. 2024-07-04 18:17:20 -04:00
software render: Manage memory for SDL_Renderer* at higher level. 2024-07-04 18:17:20 -04:00
vitagxm vitagxm: Patched to compile. 2024-07-04 20:37:46 -04:00
SDL_d3dmath.c Check the SDL_VIDEO_RENDER_??? macros with #if instead of #ifdef 2024-02-15 02:55:02 +03:00
SDL_d3dmath.h Check the SDL_VIDEO_RENDER_??? macros with #if instead of #ifdef 2024-02-15 02:55:02 +03:00
SDL_render.c Revert "render: Set renderer->window to NULL in SDL_DestroyRendererWithoutFreeing." 2024-07-04 19:47:39 -04:00
SDL_sysrender.h render: SDL_DestroyWindow hollows out its renderer but doesn't free it. 2024-07-04 18:46:43 -04:00
SDL_yuv_sw.c Updated copyright for 2024 2024-01-01 13:19:49 -08:00
SDL_yuv_sw_c.h Updated copyright for 2024 2024-01-01 13:19:49 -08:00