Commit graph

72 commits

Author SHA1 Message Date
Gabriel Jacobo
fcbd17d648 Fixes test building 2013-08-28 10:41:25 -03:00
Gabriel Jacobo
de0414c25f Fixes typo in EGL code (thanks jmcfarlane!) 2013-08-26 14:23:18 -03:00
Ryan C. Gordon
5320afc175 Removed obvious comment to trigger buildbot. 2013-08-25 21:28:03 -04:00
Edward Rudd
a9a7fb7d82 reworked GetBasePath on OS X to use Contents/Resource by default if bundled, or exedir if not bundled.
- also adds OS X specific magic for bundled apps adding an Info.plist property of name SDL_FILESYSTEM_BASE_DIR_TYPE to the following values will change the bahaviour.
* bundle -- use the bundle directory e.g. "/Applications/MyGame/Blah.app/"
* parent -- use the bundle parent directory e.g. "/Applications/MyGame/"
* resource -- use the bundle resource directory (default) e.g. "/Applications/MyGame/Blah.app/Contents/Resources/"
2013-08-25 11:24:01 -04:00
Edward Rudd
22cd3eb7c2 update xcode projects with filesystem API bits. (missing tests and missing from files from some targets) 2013-08-25 11:20:14 -04:00
Gabriel Jacobo
bef7d2ef2d Fixes "error: conflicting types for 'GLintptr'" 2013-08-25 11:48:49 -03:00
Ryan C. Gordon
807e5ccb6d Minor FreeBSD code cleanup. 2013-08-24 21:15:10 -04:00
Edward Rudd
fd13d7cd7e make the examples in the doc comments match the actual output of the SDL_GetPrefPath function 2013-08-24 09:43:14 -04:00
Edward Rudd
8d164f06ea Fix #2062 Be more diligent about validating trailing "/" existence in HOME and XDG_DATA_HOME env vars 2013-08-24 09:05:18 -04:00
Ryan C. Gordon
9bc89f40b9 Patched to compile on Solaris. 2013-08-23 23:34:23 -04:00
Ryan C. Gordon
a22e8c931d Patched to compile on FreeBSD. 2013-08-23 21:48:40 -04:00
Ryan C. Gordon
c9caaf317a Add support for some BSDs and Solaris to SDL_GetBasePath(). 2013-08-23 21:38:54 -04:00
Gabriel Jacobo
e8e09674f9 Fix warning in GL ES2 renderer 2013-08-22 17:26:22 -03:00
Gabriel Jacobo
efa7502f52 Separate EGL / GL ES detection in CMake 2013-08-22 14:56:07 -03:00
Ryan C. Gordon
74df3ce2f8 XAudio2/DirectSound: Use the usual Windows string convert (thanks, Norfanin!). 2013-08-22 13:32:27 -04:00
Ryan C. Gordon
a5b404a075 Added SDL_VIDEO_OPENGL_ES2 to the SDL_config.h templates (Thanks, Kerim!). 2013-08-22 13:00:05 -04:00
Gabriel Jacobo
27bd826129 Fixes #2036 and #2038, bypass camera zoom and shutter keypresses on Android. 2013-08-22 10:22:22 -03:00
Sam Lantinga
c660649e07 Fixed compiling on old versions of the DirectX SDK 2013-08-21 12:12:04 -07:00
Sam Lantinga
c3ad265a89 SDL
- detect that you tried to open a gamecontroller in xinput mode and failed, then re-get the mapping for the dinput variant you did open (and most likely now just fail the open)

CR: SamL
2013-08-21 10:32:04 -07:00
Sam Lantinga
dbeed82880 Fix SDL xinput code to work at all when xinput has devices at high indexes but no device connected at lower index, for instance 0->disconnected, 1->wireles, 2->wired. Previously the SDL code assumed the indexes were always used up in order which is not true at all and lead to a bunch of failure cases where controllers would go unrecognized.
This entire function is kind of a mess and more complicated than needed, but I don't want to refactor it too heavily tonight.  May look at improving how the indexes are assigned more significanly later.  The way it handles not finding a valid "gamepad" type device is also super broken, it leaves in place the xinput bindings but opens the controller with dinput and ends up with completely wrong mappings, not solving that now, but fixing the bug where we'd very frequently not find a controller due to gaps in assigned player numbers should mostly avoid it.
2013-08-21 10:31:44 -07:00
Sam Lantinga
92c2ef2556 Fixed crash if the IC isn't set up for some reason (bad X11 locale?) 2013-08-21 10:07:48 -07:00
Gabriel Jacobo
07aa49b745 Fix a couple of warnings 2013-08-21 10:34:32 -03:00
Gabriel Jacobo
2b0edd42d0 Patched to compile on Darwin 2013-08-21 10:27:39 -03:00
Gabriel Jacobo
c2cdb9c5f4 More fixes for -Wdeclaration-after-statement 2013-08-21 10:13:12 -03:00
Gabriel Jacobo
0923b0873d Fixes for -Wdeclaration-after-statement 2013-08-21 10:12:16 -03:00
Gabriel Jacobo
fde7308882 OCD fixes: Adds a space after /* (glory to regular expressions!) 2013-08-21 09:47:10 -03:00
Gabriel Jacobo
28046de503 OCD fixes: Adds a space before */ 2013-08-21 09:43:09 -03:00
Ryan C. Gordon
ec08df6bad Actually, this should be a memcpy().
We already know the exact length we just allocated, and we plan to append
 our own null terminator to the end of the copy, so this makes more sense.
2013-08-20 23:20:32 -04:00
Ryan C. Gordon
2576d2f741 Added filesystem code to Mac and iOS Xcode projects. 2013-08-20 21:29:40 -04:00
Ryan C. Gordon
1551ff427b Patched to compile on iOS. 2013-08-20 21:21:57 -04:00
Ryan C. Gordon
433252b9e8 More Haiku fixes. 2013-08-20 20:39:22 -04:00
Ryan C. Gordon
e3073916d8 Fixed compiler warning. 2013-08-20 20:31:57 -04:00
Ryan C. Gordon
1fd2f5f98d More Windows fixes for filesystem code. 2013-08-20 20:29:30 -04:00
Ryan C. Gordon
bbd2c3ba5f Regenerate configure script. 2013-08-20 20:27:42 -04:00
Ryan C. Gordon
48a48176c9 Corrected Haiku build. 2013-08-20 20:16:15 -04:00
Ryan C. Gordon
bfd88e7351 Patched new filesystem code to compile. 2013-08-20 20:15:15 -04:00
Ryan C. Gordon
c9218e986d Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
Ryan C. Gordon
2617500503 Fixed cut-and-paste error. 2013-08-20 15:28:14 -04:00
Ryan C. Gordon
a165b0ddb5 Added SDL_DEPRECATED #define. 2013-08-20 14:21:35 -04:00
Ryan C. Gordon
36b1778dfb Added SDL_assert_always (never disabled). 2013-08-20 14:17:48 -04:00
Gabriel Jacobo
b3ca66a00f More non C89 compliant comments 2013-08-20 20:34:40 -03:00
Gabriel Jacobo
a0cd92a644 Fixes a few non C89 compliant comments 2013-08-20 19:49:24 -03:00
Edward Rudd
37aaf7bc88 add missing SDL_bits.h from OS X framework
- also add in headers to static and shared targets  (for completeness)
2013-08-20 15:56:08 -04:00
Ryan C. Gordon
96358477cb Added some FIXMEs for later. 2013-08-20 12:43:06 -04:00
Gabriel Jacobo
a665c8eb41 Fixes bug #2037, common EGL code for Android and X11 2013-08-19 16:29:46 -03:00
Ryan C. Gordon
c3edcbf968 Fixed leaking of pixel shader object in D3D renderer (thanks, Peter!).
Fixes Bugzilla #2047.
2013-08-19 11:02:44 -04:00
Sam Lantinga
96f09a5af1 Fixed warnings building with gcc 2 and gcc 4 on Haiku 2013-08-18 23:18:11 -07:00
Sam Lantinga
97128e3941 Fixed Haiku build (thanks Alexander!) 2013-08-18 22:05:53 -07:00
Philipp Wiesemann
645d51ea1b Replaced introduction in header file with more recent version from README.txt. 2013-08-18 11:15:30 +02:00
Philipp Wiesemann
7c915c8ceb Corrected file names in header file comments. 2013-08-18 11:12:46 +02:00