Commit graph

151 commits

Author SHA1 Message Date
Sam Lantinga
e225c6a323 Fixed building using MinGW
Our SDL_windows.h needed to be included before anything else so UNICODE is defined.
2013-10-17 23:02:29 -07:00
Ryan C. Gordon
752afc0866 Don't supply duplicate X11 symbols inside SDL.
Fixes static linking when something else also uses X11.
2013-10-18 01:36:41 -04:00
Sam Lantinga
df094d9697 Fix to unbreak SDL_GetSystemRAM() on FreeBSD
Marcus von Appen

Revision eecbcfed77c9 of the SDL hg repo introduces the new
SDL_GetSystemRAM() function, which breaks the build on FreeBSD. Find
attached a patch, which unbreaks the build and also should (for most
cases) properly implement the sysctl support it.
2013-10-17 20:49:30 -07:00
Sam Lantinga
a8f6e8f306 Fixed compiler warning if dynamic X11 loading isn't enabled. 2013-10-17 17:38:55 -07:00
Sam Lantinga
610c9e3ede Fixed using the wrong variable when reporting a missing SDL scancode mapping. 2013-10-17 17:37:23 -07:00
Sam Lantinga
1669b466da Fixed compiling on Mac OS X, added a system RAM test 2013-10-17 11:56:33 -07:00
Sam Lantinga
d509ea94dd The _SC_PHYS_PAGES method of calculating RAM works on Linux. 2013-10-17 11:32:14 -07:00
Sam Lantinga
983a114efa Added an API to get the amount of system RAM 2013-10-17 11:32:56 -07:00
Sam Lantinga
d7558521b7 Backed out revision fb5ab0e91c56, the platform specific messagebox functions don't have the right prototype since they're designed to be used standalone. 2013-10-14 09:12:30 -07:00
Sam Lantinga
fe533f5d04 For some reason, trying to raise the window programmatically while it's alt-tabbed away will minimize it. Added a workaround for this. 2013-10-14 08:56:55 -07:00
Sam Lantinga
ed1c6aaefa Fixed the windows message debug output so it works without HAVE_LIBC 2013-10-14 08:56:50 -07:00
Sam Lantinga
2d866e7a42 Added support for SDL_PIXELFORMAT_UYVY surfaces on Mac OS X 2013-10-14 08:56:37 -07:00
Sam Lantinga
75a0dc20b5 Fixed accumulating mouse wheel motion for the Microsoft Wireless Mouse 5000 2013-10-13 19:59:40 -07:00
Sam Lantinga
1b65c50cff Added an assert to catch init/quit call mismatch that might bite people. 2013-10-13 19:48:45 -07:00
Gabriel Jacobo
53ceeb94f0 Prevent keystrokes from leaking through to the console when using evdev.
This uses the same method Weston and X use. Sadly, to be fully effective when
launching remotely, this needs root permissions.
2013-10-13 17:15:43 -03:00
Gabriel Jacobo
fa34e8d946 Fixes X11 video backend compilation when no GL is available
For example, in our Raspberry Pi sysroot.
2013-10-12 16:29:34 -03:00
Sam Lantinga
02eded2276 Updated SDL to version 2.0.1 2013-10-10 21:50:25 -07:00
Sam Lantinga
11e8447008 Report joystick added/removed events even if we don't have udev.
T. Joseph Carter

As discussed (possibly to death), the Linux joystick driver does not actually report events for added or removed joysticks when you haven't got udev support.

We simply cannot know about removed joysticks without udev.  But we can (and we should) report adding them.  This brings the legacy case in line with pretty much the rest of SDL's joystick drivers.
2013-10-10 20:58:20 -07:00
J?rgen P. Tjern?
02a42dfe23 Mac: Better handling when someone else is the app delegate. 2013-10-07 16:01:40 -07:00
Ryan C. Gordon
7bf33541e7 Patched to compile in C90 mode. 2013-10-10 02:21:41 -04:00
Gabriel Jacobo
9959bb23ac Adds gl_profile_mask to test framework, uses it in testgles 2013-10-10 00:49:57 -03:00
Gabriel Jacobo
1abeec401e Fixes Bug 2134 - [Android] Black screen after resume (sometimes) 2013-10-10 00:30:03 -03:00
J?rgen P. Tjern?
9bc46b25ed Fix SDL_SetWindowPosition on fullscreen windows.
This reverts http://hg.libsdl.org/SDL/rev/7cdeb64faa72 and fixes it in
the correct way. If you call SDL_SetWindowPosition on a fullscreen
window, it would update the x & y variables for the window, but not
actually move the window (since it was fullscreen). That would make the
internal state of the SDL_Window incorrect, causing
SDL_WarpMouseInWindow to offset incorrectly.

This makes it so SDL_SetWindowPosition updates the `windowed' x & y
coordinates, which take effect when you revert from fullscreen.
2013-10-07 14:16:38 -07:00
Sam Lantinga
dfbb16995a Only allocate a joystick instance ID once we know it's a joystick.
This fixes compatibility with code that assumes 0 based joystick instance IDs.
2013-10-06 20:39:23 -07:00
Sam Lantinga
7588797989 Removed unused variables (thanks Joseph!) 2013-10-06 13:50:36 -07:00
Sam Lantinga
5f6afe6eb0 Check for NULL joystick in SDL_JoystickGetGUID() 2013-10-06 13:49:23 -07:00
Sam Lantinga
d8bdf0cf4b Fixed bug where a Logitech wireless keyboard with built-in mouse touchpad didn't get recongized as both devices. 2013-10-05 21:15:55 -07:00
Sam Lantinga
8f92b6d857 Fixed bug 2132 - Tests may use invalid SDL_window pointers when windows are closed
norfanin

Some of the tests keep using the pointers of a destroyed SDL_Window when the common event handling handled the close event. The event handler itself does not NULL the pointer after the destruction.

The attached patch adds a loop in the handler that will assign NULL to the destroyed window. It also adds checks to some of the tests so they skip those windows by checking for NULL.
2013-10-05 19:09:03 -07:00
Philipp Wiesemann
f7c69a02c8 Added detection of touch devices before first touch events happen on Android.
On Android available touch devices are now added with video initialization (like
the keyboard). This fixes SDL_GetNumTouchDevices() returning 0 before any touch
events happened although there is a touch screen available. The adding of touch
devices after a touch event was received is still active to allow connecting
devices later (if this is possible) and to provide a fallback if the new init
did not work somehow. For the implementation JNI was used and API level 9 is
required. There seems to be nothing in the Android NDK's input header (input.h)
to implement everything on C side without communication with Java side.
2013-10-05 17:08:19 +02:00
Sam Lantinga
49f4ff7ac9 Do a 32-bit compare on RGBA values. Thsi should be inlined in optimized builds. 2013-10-05 12:29:05 -07:00
Ryan C. Gordon
82d7fedc89 Avoid redundant state changes in the GLES2 renderer. 2013-10-05 00:29:57 -04:00
Ryan C. Gordon
ef2530347b Removed "u_colorTable" uniform from the GLES2 renderer. It's not used anywhere. 2013-10-04 11:25:14 -04:00
Gabriel Jacobo
bc47ba2451 Fix EGL/OpenGL ES paths 2013-10-04 08:23:37 -03:00
Sam Lantinga
5d57f287fc Added optional error checking for OpenGL ES 2.0 in the same style as the OpenGL renderer.
You can enable it like this: SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG);
2013-10-03 20:48:52 -07:00
Sam Lantinga
40a4291a27 Fixed a potential double-free bug if glGenTextures() failed. 2013-10-03 20:42:43 -07:00
Gabriel Jacobo
1884488cdb SDL_TEXTINPUT support for EVDEV 2013-10-03 10:28:10 -03:00
Sam Lantinga
0a811ea4bc Fixed const/non-const warning 2013-10-03 03:31:05 -07:00
Sam Lantinga
858c5a0ea2 Added the platform specific messagebox function to the video function list 2013-07-14 11:28:44 -07:00
Sam Lantinga
99ba5f2386 Fixed bug 2130 - Two members of Windows WindowData not initialized
norfanin

SetupWindowData in SDL_windowswindow.c doesn't initialize two members of SDL_WindowData with NULL. This is an issue because other parts of the SDL code seem to make the assumption that this is the case. WIN_DestroyWindowFramebuffer for example uses data->mdc and data->hbm if they're not NULL.
2013-10-03 00:54:58 -07:00
Ryan C. Gordon
3eefc6e16f SDLK_DELETE should probably be SDLK_BACKSPACE on iOS.
The key on the software keyboard works like backspace, at least. Not sure
 what happens with a bluetooth keyboard here.
2013-10-02 22:18:04 -04:00
Ryan C. Gordon
e3f38e9c18 Get rid of glGetError() calls in GLES2 renderer.
It's not usually useful, and it causes pipeline stalls.
2013-10-02 22:16:11 -04:00
Gabriel Jacobo
70730e188f Uses SDL_UDEV for Linux joystick hotplugging 2013-10-01 08:47:06 -03:00
Sam Lantinga
ab56c04bfe Fixed bug 2121 - GCC throws error on SDL_FORCE_INLINE when compiling with -ansi 2013-09-30 22:35:32 -07:00
Sam Lantinga
80d193d0a0 Fixed bug 2122 - SDL_CreateTexture allows illegal texture sizes
Lloyd Bryant

SDL_CreateTexture() is succeeding (i.e. returning a valid pointer) when the requested horizontal or vertical size of the texture exceeds the maximum allowed by the render.  This results in hard-to-understand errors showing up when later attempting to use that texture (such as with SDL_SetRenderTarget()).
2013-09-30 22:16:14 -07:00
Gabriel Jacobo
1a0f7719ad Removes unused property use_egl from internal structure gl_config 2013-09-28 19:23:59 -03:00
Gabriel Jacobo
3f7340ddca Fix: SDL_EVDEV_device_removed does not need UDEV 2013-09-28 19:17:27 -03:00
Sam Lantinga
9b4871e6de Call AddRef() on the device so it doesn't accidentally get released from underneath the caller. 2013-09-28 14:07:17 -07:00
Sam Lantinga
9b88c3808f Make it clear we're just returning a D3D9 device, allowing for new functions to get other D3D versions 2013-09-28 14:07:14 -07:00
Sam Lantinga
0cc16bd96b Added a hint to create the D3D device in thread-safe mode: SDL_HINT_RENDER_DIRECT3D_THREADSAFE 2013-09-28 14:07:08 -07:00
Sam Lantinga
fbded9ca44 Added platform specific call: SDL_RenderGetD3DDevice() 2013-09-28 14:07:05 -07:00