The previous implementation processed all touch points in the array for every touch event, which could cause duplicate or incorrect events since the array contains the current state of all fingers. Now we correctly identify and process only the finger that triggered the current event (touchEvent.id), improving touch event accuracy on OpenHarmony platforms.
This reverts commit 3ee29f2e7a, among other
changes. This means getting a scary warning on the javascript console in
Emscripten by default, but this is easily fixed by setting a GL swap
interval at startup or creating a 2D renderer with the appropriate property
(or call to SDL_SetRenderVSync()).
Fixes#14625.
The was duplicated in the XInput2 code, but taking an SDL_VideoData parameter instead of SDL_VideoDevice. Remove the duplicated XInput2 function, and use an SDL_VideoData parameter for X11_FindWindow to avoid an unnecessary dereference.
A common use case is asking someone to clone SDL and run a test. This simplifies the instructions so we don't also have to tell them how to enable the tests. Anyone savvy can just add -DSDL_TESTS=OFF if they don't want to have them.
The Emscripten support for setting window icons introduced in #14490 does not work when using pthreads. Using `SetWindowIcon` will cause the program to crash. The reason for that is that the `Blob` constructor does not accept shared memory (`SharedArrayBuffer`).
We need to create a local copy of the icon data if necessary.
* Implemented EnumerateStorageDirectory()
* Implemented RemoveStoragePath()
* Fixed init failure if the application previously crashed with a write batch in progress
* Allow creation of multiple Steam storage objects, the write batch is complete when the last storage is closed
* Check to see if a file exists in GetStoragePathInfo()
If you want access to the SDL_REVISION define,
you must explicitly include this header.
Language like this was present in the SDL2 version,
but disappeared in SDL3, even though it's still true.