Commit graph

60 commits

Author SHA1 Message Date
Caleb Cornett
ea77472d75 Document/ignore GPU features without universal support 2025-02-23 12:19:12 -08:00
Evan Hemsley
8e766c9252
GPU: Resource binding state shadowing (#12138)
---------

Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
2025-01-31 08:34:10 -08:00
Sam Lantinga
cdde6dd7bb Bumped deployment requirements for Apple platforms
We require at least Xcode 12.2 and macOS SDK 11 to build. We support deploying to macOS 10.13, iOS 11.0, and tvOS 11.0.

This cleans up the code significantly
2025-01-14 12:03:07 -08:00
Evan Hemsley
fb6df93384
GPU: Add name properties to resources (#11946) 2025-01-13 17:29:08 -08:00
Ethan Lee
3df0767e34 gpu: Initialize Metal stencil format even if stencil test is disabled 2025-01-12 13:05:27 -08:00
Ethan Lee
90aff306c1 gpu: Show a debug error when pipelines are not given the right shader stages 2025-01-09 20:17:21 -05:00
Ethan Lee
6cdde10edb gpu: Metal depth write should behave like Vulkan/D3D12 2025-01-09 15:28:26 -05:00
Sam Lantinga
f2074d7af3 Updated copyright for 2025 2025-01-01 07:45:52 -08:00
Lucas Murray
b2c2a483e8 GPU: Rename HDR10_ST2048 to HDR10_ST2084 2024-12-26 09:47:13 -08:00
Caleb Cornett
a27c139b12 GPU: Explicitly check Metal hardware support on device creation 2024-12-24 12:36:52 -05:00
Caleb Cornett
62124e2c28
GPU: Enable Metal validation in debug mode (#11691) 2024-12-23 18:08:14 -05:00
Evan Hemsley
3ee39f6c3f
GPU: Revise swapchain acquisition (#11633)
---------

Co-authored-by: Lucas Murray <22484+lmurray@users.noreply.github.com>
2024-12-11 11:16:35 -08:00
Anonymous Maarten
e4215a04d9 gpu: make macro's function-like using do-while-0 2024-12-09 00:01:16 +01:00
Anonymous Maarten
0370b92d80 gpu: SDL_ClaimWindowForGPUDevice must set an error message on failure 2024-12-09 00:01:16 +01:00
Evan Hemsley
fa5f84fb6e
GPU: Add SetGPUAllowedFramesInFlight (#11599) 2024-12-06 11:56:20 -08:00
Evan Hemsley
b4dff42dcd
GPU: Add SDL_CancelGPUCommandBuffer (#11316)
---------

Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
2024-10-29 14:43:22 -07:00
d-musique
35e53f76a9
metal: check success of device creation (#11367)
When macOS runs under a virtual environment, it is possible that
MTLCreateSystemDefaultDevice() does not succeed.
Not checking this failure results in a crash down the road.
This change allows to skip GPU renderer and use an adequate fallback.

Co-authored-by: D.musique <d-musique@users.noreply.github.com>
2024-10-29 12:35:13 -04:00
Caleb Cornett
54836050c9 metal: Add availability checks 2024-10-29 08:13:51 -07:00
Caleb Cornett
cdaaabb978 GPU: Fix Metal sampler address mode order 2024-10-15 10:46:04 -04:00
Evan Hemsley
6ea4a66451
GPU: Add SDL_CalculateGPUTextureFormatSize (#11146)
---------

Co-authored-by: Sam Lantinga <slouken@libsdl.org>
2024-10-10 16:34:38 -07:00
Caleb Cornett
3db10a6b2c
GPU: ASTC block size fixes (#11157) 2024-10-10 15:40:21 -07:00
Delta
8e6ead2f7b
[GPU] Added ASTC texture format support (#11116) 2024-10-08 18:45:04 -04:00
Evan Hemsley
afdf325fb4
GPU: Add swapchain dimension out params (#11003) 2024-09-30 10:23:19 -07:00
cosmonaut
de40d6bae0 GPU Metal: Set texture to NULL even if AcquireSwapchainTexture fails 2024-09-27 13:49:26 -07:00
cosmonaut
eedd2039f9 GPU: 32-bit component texture formats 2024-09-27 16:26:43 -04:00
Evan Hemsley
05d0656bd6
GPU: Simultaneous compute pass read-write (#10965) 2024-09-27 12:49:37 -07:00
Caleb Cornett
5ff6e8d522
GPU: Add enable_depth_clip to RasterizerState (#10964) 2024-09-27 11:18:54 -05:00
Evan Hemsley
be401dd1e3
GPU: More robust error reporting (#10958)
---------

Co-authored-by: Ethan Lee <flibitijibibo@gmail.com>
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
2024-09-27 00:30:18 -07:00
cosmonaut
557c6dfb18 GPU: call SDL_SetError where appropriate 2024-09-25 10:47:14 -07:00
Caleb Cornett
97d1056e16
GPU: MSAA fixes (#10917) 2024-09-21 17:38:10 -05:00
Sam Lantinga
481203c074 Fixed Xcode warnings 2024-09-18 13:20:53 -07:00
Sam Lantinga
8d223b3037 Renamed atomic functions to match SDL 3.0 naming convention
This will also allow us to cleanly add atomic operations for other types in the future.
2024-09-17 08:53:27 -07:00
Caleb Cornett
9416917353
GPU: Rework MSAA (#10859) 2024-09-16 12:19:09 -05:00
Caleb Cornett
4f722d372a
GPU: Metal vertex buffer indices should grow upward (#10837) 2024-09-15 20:17:43 -05:00
Ethan Lee
96e147b2b9 gpu: Rework driver name queries, add GetGPUShaderFormats 2024-09-13 12:29:40 -04:00
Caleb Cornett
a45a2caf49
GPU: Rename VertexBinding to VertexBufferDescription (#10811) 2024-09-12 18:02:39 -05:00
Evan Hemsley
66489f91bb
GPU: Cube Arrays (#10800)
---------

Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
2024-09-12 13:41:46 -07:00
Caleb Cornett
ddd5723e2e
GPU: Remove pitch parameters from indirect draw calls (#10803) 2024-09-11 23:30:14 -07:00
Evan Hemsley
2b8a349b26
Add SDL_BindGPUComputeSamplers (#10778)
---------

Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
2024-09-10 19:20:14 -07:00
Evan Hemsley
0b6f993dea
GPU: Zero-init handling (#10786) 2024-09-10 18:17:08 -07:00
Andrei Alexeyev
1e9ff723ad GPU: fix SDL_GetGPUSwapchainTextureFormat error return value 2024-09-10 08:36:57 -07:00
cosmonaut
d3091b9538 Remove SDL_GPUDepthStencilValue struct 2024-09-09 10:55:05 -07:00
Evan Hemsley
668e2f82d2
Add load op and clear color to SDL_BlitGPUTexture (#10767) 2024-09-09 10:19:52 -07:00
Evan Hemsley
68a9991ec9
GPU: Document structs (#10742) 2024-09-07 08:29:14 -07:00
Daniel Ludwig
0a44ea1b0b Amend use of non-standard compiler syntax 2024-09-07 11:50:40 +03:00
Caleb Cornett
9730f62e8c
GPU: Rename struct members and parameters for SDL3 naming conventions (#10730)
---------

Co-authored-by: Evan Hemsley <2342303+thatcosmonaut@users.noreply.github.com>
2024-09-06 16:38:23 -07:00
Sam Lantinga
8edb901724 Fixed crashes in Metal renderer due to ARC releasing references on random memory in newly allocated structs 2024-09-05 19:48:33 -07:00
Caleb Cornett
2d4eb29c37
Add SDL_SetGPUBlendConstants, SDL_SetGPUStencilReference (#10704) 2024-09-05 17:41:23 -05:00
Sam Lantinga
387774ab8a Build config flags are either defined or undefined, never 0
This is for consistency with CMake build configuration

Also added SDL_VIDEO_RENDER_GPU to the non-CMake build configurations
2024-09-05 09:52:40 -07:00
Quinn X. J.
f61d4db39a GPU: colorAttachmentDescriptions should be const
The `colorAttachmentDescriptions` field of `SDL_GPUGraphicsPipelineAttachmentInfo` should be marked `const`,
similarly to the `vertexBindings` and `vertexAttributes` fields of `SDL_GPUVertexInputState`.
2024-09-05 05:22:52 -07:00