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When macOS runs under a virtual environment, it is possible that MTLCreateSystemDefaultDevice() does not succeed. Not checking this failure results in a crash down the road. This change allows to skip GPU renderer and use an adequate fallback. Co-authored-by: D.musique <d-musique@users.noreply.github.com> |
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| .. | ||
| compile_shaders.sh | ||
| Metal_Blit.h | ||
| Metal_Blit.metal | ||
| SDL_gpu_metal.m | ||