Sam Lantinga
48f2d2f832
Merge commit ' 6c536afdb7' into main
2022-06-29 17:25:31 -07:00
Sam Lantinga
241755f4f0
Merge commit ' e4a8087551' into main
2022-06-29 17:25:30 -07:00
Sam Lantinga
9bc2021c90
Merge commit ' 9723917637' into main
2022-06-29 17:25:28 -07:00
Sam Lantinga
d800f95dca
Merge commit ' 0a9a0a79e0' into main
2022-06-29 17:25:26 -07:00
Sam Lantinga
2170301c0b
Merge commit ' 3b191580c3' into main
2022-06-29 17:25:24 -07:00
Sam Lantinga
21196f4237
Merge commit ' 314bb5a1ed' into main
2022-06-29 17:25:22 -07:00
Sam Lantinga
b733e38c3a
Merge commit ' 7fd46ec581' into main
2022-06-29 17:25:20 -07:00
Sam Lantinga
3d10cc152e
Merge commit ' 84d69da4e1' into main
2022-06-29 17:25:18 -07:00
Sam Lantinga
a4c1cf732e
Merge commit ' 1f3ae75228' into main
2022-06-29 17:25:16 -07:00
Sam Lantinga
cc3563c76c
Merge commit ' b2f07d94d2' into main
2022-06-29 17:25:14 -07:00
Sam Lantinga
ebb191f34d
Merge commit ' ebe4f47f2b' into main
2022-06-29 17:25:12 -07:00
Sam Lantinga
e9908d840b
Merge commit ' 51c6488f97' into main
2022-06-29 17:25:10 -07:00
Sam Lantinga
af53db1105
Merge commit ' fa39f73552' into main
2022-06-29 17:25:08 -07:00
Sam Lantinga
dab3ba1fca
Merge commit ' 787dc260a8' into main
2022-06-29 17:25:06 -07:00
Sam Lantinga
892518f8f7
Merge commit ' 76f40e2b3b' into main
2022-06-29 17:25:04 -07:00
Sam Lantinga
b85118f565
Merge commit ' ca30936314' into main
2022-06-29 17:25:03 -07:00
Sam Lantinga
43f55e6f0a
Merge commit ' 118a2189fb' into main
2022-06-29 17:25:01 -07:00
Sam Lantinga
02cbf8b702
Merge commit ' bd49696133' into main
2022-06-29 17:24:59 -07:00
Sam Lantinga
808edbcdca
Merge commit ' 6dcb2868b0' into main
2022-06-29 17:24:57 -07:00
Sam Lantinga
88816d65d5
Merge commit ' 78a3751659' into main
2022-06-29 17:24:55 -07:00
Sam Lantinga
233e88f707
Merge commit ' c61367c273' into main
2022-06-29 17:24:53 -07:00
Sam Lantinga
048da613a5
Merge commit ' 965c164537' into main
2022-06-29 17:24:51 -07:00
Sam Lantinga
4ff3d844ad
Merge commit ' 3617691fe0' into main
2022-06-29 17:24:49 -07:00
Sam Lantinga
c01ad8e24a
Merge commit ' b3159714db' into main
2022-06-29 17:24:48 -07:00
Sam Lantinga
7d0ce0f719
Merge commit ' de409d2a81' into main
2022-06-29 17:24:46 -07:00
Sam Lantinga
3276436760
Merge commit ' 2f321fb73c' into main
2022-06-29 17:24:44 -07:00
Sam Lantinga
ec1ad6b2ef
Merge commit ' 3b0c86a36f' into main
2022-06-29 17:24:42 -07:00
Sam Lantinga
6b11992678
Merge commit ' 5f4e9fb9b3' into main
2022-06-29 17:24:40 -07:00
Sam Lantinga
3420751c4f
Merge commit ' 485b1037b0' into main
2022-06-29 17:24:38 -07:00
Sam Lantinga
fe00c19455
Merge commit ' 3e1021239a' into main
2022-06-29 17:24:36 -07:00
Sam Lantinga
f716a9a271
Merge commit ' 4ad4fe67c7' into main
2022-06-29 17:24:34 -07:00
Pierre Wendling
6c536afdb7
Fix C89 declaration for macOS modules.
...
Since Clang 14, `-Wdeclaration-after-statement` is enforced on every
standard.
2022-06-27 15:19:40 -07:00
Francisco Javier Trujillo Mata
e4a8087551
Initial Audio driver
2022-06-27 15:18:48 -07:00
Brad Smith
9723917637
Use proper header for OpenBSD PPC CPU detection
2022-06-27 11:01:34 -07:00
SDL Wiki Bot
0a9a0a79e0
Sync SDL wiki -> header
2022-06-27 17:20:12 +00:00
chalonverse
3b191580c3
Windows GDK Support ( #5830 )
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* Added GDK
* Simplfied checks in SDL_config_wingdk.h
* Added testgdk sample
* Added GDK readme
* Fixed error in merge of SDL_windows.h
* Additional GDK fixes
* OpenWatcom should not export _SDL_GDKGetTaskQueue
* Formatting fixes
* Moved initialization code into SDL_GDKRunApp
2022-06-27 10:19:39 -07:00
Sylvain
314bb5a1ed
Fixed bug #5850 : Android EGL_BAD_ACCESS because of viewport command while turning the screen off/on.
2022-06-27 14:45:14 +02:00
Francisco Javier Trujillo Mata
7fd46ec581
Initial PS2_Joystick implementation
2022-06-27 00:32:43 -07:00
Francisco Javier Trujillo Mata
84d69da4e1
Initial SDL_ps2_main implementation
2022-06-27 00:32:43 -07:00
Francisco Javier Trujillo Mata
1f3ae75228
Add ps2_drivers dependency
...
Fix CI
2022-06-27 00:32:43 -07:00
Ivan Epifanov
b2f07d94d2
Vita: create rendertarget color surface with same format as texture. Fixes #5844
2022-06-26 15:41:14 -07:00
unknown
ebe4f47f2b
Fixed __VA_ARGS__ in gcc when no args
2022-06-26 15:35:18 -07:00
unknown
51c6488f97
Add support for SDL_render_d3d12.c to compile in C++ mode
2022-06-26 15:35:18 -07:00
Anonymous Maarten
fa39f73552
cmake: add generated files to a custom target ( #5851 )
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This way, headers are only generated once .
2022-06-26 23:34:30 +02:00
Ozkan Sezer
787dc260a8
autotools: properly enable the version static assertions
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SDL doesn't use automake, therefore instead of AC_DEFINE_UNQUOTED
manually add the defines to EXTRA_CFLAGS.
2022-06-24 20:37:20 +03:00
Anonymous Maarten
76f40e2b3b
cmake: remove stray debug line
2022-06-24 19:12:39 +02:00
Anonymous Maarten
ca30936314
cmake: check and use clock_gettime by default on android
2022-06-24 19:12:15 +02:00
Ryan C. Gordon
118a2189fb
build-scripts/wikiheaders.pl: ignore the 'FrontPage' wiki pages.
2022-06-23 16:07:35 -04:00
hsdk123
bd49696133
cmake: use CMAKE_CURRENT_BINARY_DIR instead of CMAKE_BINARY_DIR ( #5834 )
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* Update install directory to match generated
https://github.com/libsdl-org/SDL/blob/main/CMakeLists.txt#L3122
Sets `SDL2Config.cmake` to `CMAKE_BINARY_DIR`, whereas the install file tries to find it from a different location.
* cmake: use CMAKE_CURRENT_BINARY_DIR instead of CMAKE_BINARY_DIR
* ci: test SDL included as a cmake subproject
Co-authored-by: Anonymous Maarten <anonymous.maarten@gmail.com>
2022-06-23 14:18:44 +02:00
Anonymous Maarten
6dcb2868b0
cmake: avoid use of possible non-available XEXT_LIB
2022-06-23 14:17:38 +02:00