Use correct SDL version

This commit is contained in:
ceski 2026-05-17 06:24:28 -07:00
parent 3bbba9630c
commit e91588809e
2 changed files with 4 additions and 4 deletions

View file

@ -716,7 +716,7 @@ typedef struct SDL_GamepadSensorEvent
/**
* Gamepad capsense event structure (event.gcapsense.*)
*
* \since This struct is available since SDL 3.X.X. // FIXME
* \since This struct is available since SDL 3.6.0.
*/
typedef struct SDL_GamepadCapSenseEvent
{

View file

@ -234,7 +234,7 @@ typedef enum SDL_GamepadAxis
/**
* The list of capsense types on a gamepad
*
* \since This enum is available since SDL 3.X.X. // FIXME
* \since This enum is available since SDL 3.6.0.
*
* \sa SDL_GamepadHasCapSense
* \sa SDL_GetGamepadCapSense
@ -1537,7 +1537,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetGamepadSensorData(SDL_Gamepad *gamepad,
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.X.X. // FIXME
* \since This function is available since SDL 3.6.0.
*
* \sa SDL_GetGamepadCapSense
*/
@ -1552,7 +1552,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GamepadHasCapSense(SDL_Gamepad *gamepad, SD
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.X.X. // FIXME
* \since This function is available since SDL 3.6.0.
*
* \sa SDL_GamepadHasCapSense
*/