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cocoa/gles: do not unload EGL when context is destroyed
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@ -96,7 +96,6 @@ int Cocoa_GLES_DeleteContext(_THIS, SDL_GLContext context)
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{
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@autoreleasepool {
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SDL_EGL_DeleteContext(_this, context);
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Cocoa_GLES_UnloadLibrary(_this);
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}
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return 0;
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}
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