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windows/gles: do not unload EGL when context is destroyed
It's legitimate to have multiple contexts. Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
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@ -97,7 +97,6 @@ WIN_GLES_CreateContext(_THIS, SDL_Window *window)
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int WIN_GLES_DeleteContext(_THIS, SDL_GLContext context)
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{
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SDL_EGL_DeleteContext(_this, context);
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WIN_GLES_UnloadLibrary(_this);
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return 0;
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}
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